Online NA 66.51.99.126:28020 checked 8m ago
Rusty Playhouse - PVE
Connect
srv = rust.server("66.51.99.126:28021")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:56 UTC FW27d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1090399272
- map
- Procedural Map
- size
- 3000
- seed
- 1090399272
Server
srv.info()- address
- 66.51.99.126:28020
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 33/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 26/200 |
| 2 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 35 on average | 72/100 |
| 3 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 15/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 21/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 9/200 |
Quick answers
From the figures on this page.
Population data
What position does Rusty Playhouse - PVE take in the server rankings?
Ranked #3,950 on seven-day player hours, Rusty Playhouse - PVE is #661 in North America and in the top 18% of all ranked servers.
What population does Rusty Playhouse - PVE carry?
The sample now reads 1 players for Rusty Playhouse - PVE, out of 50 slots. Over the last seven days it averaged 1 players and peaked at 4. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 2 players.
Server data
What does performance look like on Rusty Playhouse - PVE?
The 48-hour average is 16 server fps, with a low of 5. Entity numbers reached 58,325, and that includes buildings, deployables and the rest. The memory field tops out at 3,285 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Rusty Playhouse - PVE?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Rusty Playhouse - PVE. Joining needs the same protocol on your game; Steam handles the update.
Is Rusty Playhouse - PVE up, and what does its uptime show?
Rusty Playhouse - PVE reports itself online at the current refresh. Count back 6 days 19 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Rusty Playhouse - PVE sit?
With its NA tag, Rusty Playhouse - PVE lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.99.126:28020.
Settings and map
Which settings and rules does Rusty Playhouse - PVE run?
The name Rusty Playhouse - PVE carries no gather rate. The group limit sits at the default of 8 players. pve is the game mode here, and player combat is not allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Rusty Playhouse - PVE loaded?
Rusty Playhouse - PVE runs a procedural map of size 3,000 with seed 1090399272, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does Rusty Playhouse - PVE wipe, and how often?
A single wipe each month, the force wipe, is all Rusty Playhouse - PVE does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 27 days 22 hours ago. Its tags carry a monthly wipe schedule.
On Rusty Playhouse - PVE, what happens on wipe day?
Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 30 hours after it began.
Tags and filters
Where does Rusty Playhouse - PVE appear among Rust Data lists and filters?
The Rust Data lists that Rusty Playhouse - PVE fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Rusty Playhouse - PVE hold?
Read by the game's server browser, the tags Rusty Playhouse - PVE publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Rusty Playhouse - PVE?
In Rust, F1 opens the console: type client.connect 66.51.99.126:28020. Launch Rust on this page does the same by opening the game through Steam and connecting.
