Offline NA 66.51.99.45:28000 checked 11d ago
We moved
Connect
srv = rust.server("66.51.99.45:28001")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 18 Oct, 13:16 UTC11d ago | 1 | NaN | running | 1 |
| 1 | Thu 1 Oct, 18:09 UTC FW28d ago | 6 | held half | 16.8 days | 0 |
| 2 | Thu 1 Oct, 09:24 UTC28d ago | 4 | NaN | 0.4 days | 1 |
| 3 | Wed 30 Sep, 09:27 UTC29d ago | 5 | NaN | 1 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 10000
- map
- Procedural Map
- size
- 6000
- seed
- 10000
Server
srv.info()- address
- 66.51.99.45:28000
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 18 Oct 2026, 14:46 UTC
- hostname
- –
- first seen
- 20 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 48 on average | 45/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 37/200 |
| 2 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 37 on average | 96/125 |
| 3 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 33 on average | 23/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 28/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 10/200 |
Quick answers
From the figures on this page.
Population
What position does We moved take in the server rankings?
Ranked #13,027 on seven-day player hours, We moved is #1,447 in North America and in the top 59% of all ranked servers.
What population does We moved carry?
The current row shows We moved offline; the last response was 11 days 6 hours ago.
Server data
Which Rust version is We moved on?
The build is Rust network protocol 2634 and build 167781 on Linux, run by We moved. Steam updates your game for you, but the protocol must match to join.
Is We moved up, and what does its uptime show?
Offline now for We moved, last seen 11 days 6 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 20 September 2026.
Where does We moved sit?
The NA tag is what We moved uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 66.51.99.45:28000.
Rules, settings, map
Which settings and rules does We moved run?
The name We moved carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has We moved selected?
The game generates the map on We moved: procedural, size 6,000, seed 10000. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does We moved wipe, and how often?
The only wipe We moved takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 11 days 6 hours ago. The tags list wipes as monthly.
On We moved, what happens on wipe day?
Across recent wipes the busiest point averaged 4 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Tags, lists
Where does We moved appear among Rust Data lists and filters?
On Rust Data, We moved appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which meanings do the tags on We moved hold?
The game's server browser reads these tags from We moved: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into We moved?
Enter client.connect 66.51.99.45:28000 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.