Online NA 66.51.99.54:28015 checked 7m ago
Dull13 Server
Connect
srv = rust.server("66.51.99.54:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 19:04 UTC24d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 17762077
- map
- Procedural Map
- size
- 5000
- seed
- 17762077
Server
srv.info()- address
- 66.51.99.54:28015
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 4 Oct 2026, 19:04 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 67/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 40/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 47/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 78/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 25/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 11/200 |
Quick answers
From the figures on this page.
Population data
What position does Dull13 Server take in the server rankings?
Player hours over the last seven days: #15,349 for Dull13 Server, #1,520 in North America, within the top 69% of the ranked set.
How full does Dull13 Server run?
The sample now reads 0 players for Dull13 Server, out of 50 slots. Over the last seven days it averaged 0 players.
Server data
How well does Dull13 Server perform?
Averaged over 48 hours: 5 server fps, never under 5. The entity count peaked at 142,093, covering buildings, deployables and the rest of the world. Memory peaked at 4,753 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Dull13 Server?
Version Rust network protocol 2634 and build 167781 on Linux is reported by Dull13 Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Dull13 Server, and is it up?
The current sample puts Dull13 Server online. The uptime it reports puts the last restart about 6 days 12 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 4 October 2026.
In which location is Dull13 Server hosted?
The NA tag is what Dull13 Server uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 66.51.99.54:28015.
Map and rules
What rules and settings are recorded for Dull13 Server?
You will not find a gather rate in the string Dull13 Server. Eight players per group: that is the game's default, and it applies here. Recorded as pve, no combat between players. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Dull13 Server selected?
The game generates the map on Dull13 Server: procedural, size 5,000, seed 17762077. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
On what schedule does Dull13 Server wipe?
A single wipe each month, the force wipe, is all Dull13 Server does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 24 days 6 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on Dull13 Server like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Which Rust Data filters and lists contain Dull13 Server?
These Rust Data lists include Dull13 Server: Modded Rust servers, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Dull13 Server?
These tags are published by Dull13 Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Dull13 Server?
The manual route: launch Rust, F1, then client.connect 66.51.99.54:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
