Online NA 66.51.99.62:28040 checked 8m ago
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING
Connect
srv = rust.server("66.51.99.62:28041")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 6 Oct, 20:07 UTC22d ago | 2 | NaN | running | 0 |
| 1 | Thu 1 Oct, 18:00 UTC FW27d ago | 2 | held half | 5.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 35/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 32/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 43/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 67/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 20/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 7/200 |
Quick answers
From the figures on this page.
Player counts
How does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING compare in the rankings?
Player hours over the last seven days: #5,893 for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, #963 in North America, within the top 26% of the ranked set.
What population does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING carry?
The sample now reads 0 players for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 00:00 UTC, averaging 1 players.
Server data
How smoothly does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING run?
Averaged over 48 hours: 8 server fps, never under 5. Buildings, deployables and all else in the world took the count as high as 82,215 entities. The memory field tops out at 2,857 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
The build is Rust network protocol 2635 and build 168909 on Linux, run by CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. Joining needs the same protocol on your game; Steam handles the update.
Is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING up, and what does its uptime show?
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING reports itself online at the current refresh. A restart about 8 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 1 October 2026.
Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING sit?
With its NA tag, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING lists itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.51.99.62:28040.
Rules, settings, map
Which rules apply on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, and what settings?
No gather rate appears in the name: CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. Group size tops out at 20 players. roleplay is the game mode here, and rules, towns and jobs for roleplay. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has CHILLZONE - PVE | NO KILLING/STEALING/RAIDING selected?
Size 4,096, seed 1337: the procedural map on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.
Wipes and dates
When does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipe, and how often?
The only wipe CHILLZONE - PVE | NO KILLING/STEALING/RAIDING takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 22 days 8 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.
On CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, what happens on wipe day?
Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 6 hours after it began. Half the peak or more was held to the next wipe in 100% of recent wipes.
Lists and tags
Which lists on Rust Data hold CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, and which filters?
These Rust Data lists include CHILLZONE - PVE | NO KILLING/STEALING/RAIDING: Modded Rust servers, Rust PvE servers, Rust roleplay servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Read by the game's server browser, the tags CHILLZONE - PVE | NO KILLING/STEALING/RAIDING publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts20 (Group limit): The team cap is 20; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^r (Roleplay): Roleplay server; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
In Rust, F1 opens the console: type client.connect 66.51.99.62:28040. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/esCaNaG6kf is the website recorded for it.