Online NA 66.51.99.69:28005 checked 12m ago
Settlers Village -50XGather / 50% Decay
Connect
srv = rust.server("66.51.99.69:28006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 46% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 18 Oct, 23:03 UTC10d ago | 2 | NaN | running | 1 |
| 1 | Sun 4 Oct, 10:08 UTC24d ago | 1 | halved by day 3 | 14.5 days | 0 |
| 2 | Fri 2 Oct, 10:05 UTC26d ago | 2 | held half | 2 days | 0 |
| 3 | Thu 1 Oct, 18:13 UTC FW27d ago | 2 | NaN | 0.7 days | 0 |
| 4 | Wed 30 Sep, 05:40 UTC28d ago | 2 | NaN | 1.5 days | 0 |
| 5 | Thu 24 Sep, 05:22 UTC34d ago | 1 | halved by day 2 | 6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 60/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 44/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 50/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 73/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 27/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 11/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Settlers Village -50XGather / 50% Decay rank?
Player hours over the last seven days: #10,249 for Settlers Village -50XGather / 50% Decay, #1,291 in North America, within the top 46% of the ranked set.
How many players does Settlers Village -50XGather / 50% Decay hold at once?
The sample now reads 0 players for Settlers Village -50XGather / 50% Decay, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 05:00 UTC, mean 1 players.
Server facts
What does performance look like on Settlers Village -50XGather / 50% Decay?
Server fps over the last 48 hours averages 8; the floor is 5. Entity numbers reached 65,558, and that includes buildings, deployables and the rest. Memory peaked at 3,041 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Settlers Village -50XGather / 50% Decay?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Settlers Village -50XGather / 50% Decay. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Settlers Village -50XGather / 50% Decay, and is it up?
The current sample puts Settlers Village -50XGather / 50% Decay online. A restart about 14 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 24 September 2026.
Where does Settlers Village -50XGather / 50% Decay sit?
In North America, Settlers Village -50XGather / 50% Decay lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.99.69:28005.
Map and rules
Which rules apply on Settlers Village -50XGather / 50% Decay, and what settings?
You will not find a gather rate in the string Settlers Village -50XGather / 50% Decay. Group size tops out at 16 players. Game mode pve, with this note: player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Settlers Village -50XGather / 50% Decay loaded?
Size 4,096, seed 1337: the procedural map on Settlers Village -50XGather / 50% Decay, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.
Wipe data
When does Settlers Village -50XGather / 50% Decay wipe, and on what schedule?
A single wipe each month, the force wipe, is all Settlers Village -50XGather / 50% Decay does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 10 days 2 hours ago. A monthly wipe schedule is published in its tags.
On Settlers Village -50XGather / 50% Decay, what happens on wipe day?
Recent wipes averaged 2 players at their peak. 23 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. The drop under half arrived by day 2.5 in the other cases.
Tags, lists
Which Rust Data filters and lists contain Settlers Village -50XGather / 50% Decay?
The Rust Data lists that Settlers Village -50XGather / 50% Decay fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which meanings do the tags on Settlers Village -50XGather / 50% Decay hold?
Read by the game's server browser, the tags Settlers Village -50XGather / 50% Decay publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts16 (Group limit): Team size tops out at 16; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Settlers Village -50XGather / 50% Decay?
In Rust, F1 opens the console: type client.connect 66.51.99.69:28005. Launch Rust on this page does the same by opening the game through Steam and connecting.