Rust Data

rustdata.spaceservers66.51.99.76:28046.ipynb

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Online NA 66.51.99.76:28045 checked 9m ago

Bearly Surviving

monthly wipes moddedoxidepve

Connect

srv = rust.server("66.51.99.76:28046")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 5
rank #5,024 # top 23% · #855 in NA
last wipe 27d ago # monthly schedule
next wipe 7d 18h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246801:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers, top 46% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. # The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

inatkind
07d 18hThu 5 Nov, 19:00 UTCFW force wipe
135d 18hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 4 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:04 UTC FW27d ago 5 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4096 · seed 1337
Map of Bearly Surviving
map
Custom Map
size
4096
seed
1337

Server

srv.info()
address
66.51.99.76:28045
region
NA
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 18:04 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
At Bearly Surviving we are a Family Friendly all inclusive PVE server. We have many QOL plugins. Check out all we have to offer via the /info in game. We have a discord. This is the best place for announcements and where our support ticketing system is. We have Zombies, Animal Farm, Raidable Bases, and Vehicle License to name just a few of our plugins. We also have starter kits you can claim and daily kits. We are not monetized so we don't currently offer VIP. Instead we just gave everyone the cool perks. VIP may eventually come! DEEPSEA DISABLED!

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average58/200
1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average32/200
2Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average44/100
3Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average83/100
4[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average41/150
5US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average13/200

Quick answers

From the figures on this page.

Population data

What position does Bearly Surviving take in the server rankings?

Ranked #5,024 on seven-day player hours, Bearly Surviving is #855 in North America and in the top 23% of all ranked servers.

How many players does Bearly Surviving hold at once?

Current row: 0 players on Bearly Surviving, against 50 slots. Over the last seven days it averaged 0 players and peaked at 5.

Server facts

How smoothly does Bearly Surviving run?

Server fps over the last 48 hours averages 5; the floor is 5. Buildings, deployables and all else in the world took the count as high as 82,216 entities. Memory peaked at 2,857 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Bearly Surviving run?

Rust network protocol 2635 and build 168909 on Linux is what Bearly Surviving runs. The protocol has to match before you can join, and Steam does the updating.

Is Bearly Surviving up, and what does its uptime show?

Bearly Surviving reports itself online at the current refresh. A restart about 10 hours ago is what its reported uptime implies. Uptime of 86% across the last 7 full days: 144 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Bearly Surviving run from?

With its NA tag, Bearly Surviving lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.99.76:28045.

Rules, settings, map

What rules and settings are recorded for Bearly Surviving?

The name Bearly Surviving carries no gather rate. The group limit sits at the default of 8 players. Game mode pve, with this note: player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Bearly Surviving loaded?

Bearly Surviving runs a procedural map of size 4,096 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipe schedule

When does Bearly Surviving wipe, and on what schedule?

A single wipe each month, the force wipe, is all Bearly Surviving does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 27 days 6 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.

What is wipe day on Bearly Surviving like?

Across recent wipes the busiest point averaged 5 players. The crowd on the latest wipe topped out 4 hours after it began.

Lists and tags

Which lists on Rust Data hold Bearly Surviving, and which filters?

The Rust Data lists that Bearly Surviving fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on Bearly Surviving hold?

These tags are published by Bearly Surviving and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to Bearly Surviving?

Enter client.connect 66.51.99.76:28045 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/pwQP862VSA is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,587 players 11,721 servers online