Online NA 67.146.3.161:28015 checked 26m ago
DYSFUNCTIONAL FAMILY RUST
Connect
srv = rust.server("67.146.3.161:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 754859044
- map
- Procedural Map
- size
- 5000
- seed
- 754859044
Server
srv.info()- address
- 67.146.3.161:28015
- region
- NA
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 6 Sep 2026, 13:48 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Nyx's Wasteland | Build • Trade • Survive • Belong | NA · groups of 8+ · 2 on average | 2/50 |
| 1 | Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 | NA · groups of 8+ · biweekly · 1 on average | 4/50 |
| 2 | Outpost Omega | PVE | Build | Explore | Thrive | NA · groups of 8+ · biweekly · 1 on average | 0/100 |
| 3 | Good Times Custom Maps Server I (PVE-Build) | NA · groups of 8+ · monthly · 1 on average | 1/50 |
| 4 | Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai | NA · groups of 8+ · 2x · monthly · 2 on average | 5/200 |
| 5 | [US] RustDecay PVE 15x Relax & Build - No Kill No Raid | NA · groups of 8+ · 15x · monthly · 11 on average | 11/50 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does DYSFUNCTIONAL FAMILY RUST rank?
Ranked #15,077 on seven-day player hours, DYSFUNCTIONAL FAMILY RUST is #1,475 in North America and in the top 68% of all ranked servers.
How full does DYSFUNCTIONAL FAMILY RUST run?
DYSFUNCTIONAL FAMILY RUST reports 0 players at this refresh, with 20 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
About the server
How well does DYSFUNCTIONAL FAMILY RUST perform?
Averaged over 48 hours: 56 server fps, never under 31. Entity numbers reached 156,156, and that includes buildings, deployables and the rest. The memory field tops out at 4,185 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on DYSFUNCTIONAL FAMILY RUST?
Rust network protocol 2635 and build 168909 on Windows is what DYSFUNCTIONAL FAMILY RUST runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is DYSFUNCTIONAL FAMILY RUST, and is it up?
DYSFUNCTIONAL FAMILY RUST reports itself online at the current refresh. The uptime it reports puts the last restart about 10 hours ago. 141 of 168 hours up over the last 7 full days, or 84%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is DYSFUNCTIONAL FAMILY RUST hosted?
The NA tag is what DYSFUNCTIONAL FAMILY RUST uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 67.146.3.161:28015.
Map and rules
What rules and settings are recorded for DYSFUNCTIONAL FAMILY RUST?
No gather rate appears in the name: DYSFUNCTIONAL FAMILY RUST. No custom cap; the default of 8 players per group stands. Game mode build & creative, with this note: sandbox construction, gathering off. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on DYSFUNCTIONAL FAMILY RUST?
Size 5,000, seed 754859044: the procedural map on DYSFUNCTIONAL FAMILY RUST, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does DYSFUNCTIONAL FAMILY RUST wipe, and on what schedule?
Too few wipes are on record for DYSFUNCTIONAL FAMILY RUST to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 53 days 11 hours ago.
Tags and filters
Where does DYSFUNCTIONAL FAMILY RUST appear among Rust Data lists and filters?
On Rust Data, DYSFUNCTIONAL FAMILY RUST appears in these lists: Modded Rust servers, Servers with build or creative tags, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on DYSFUNCTIONAL FAMILY RUST?
These tags are published by DYSFUNCTIONAL FAMILY RUST and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): 20 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^k (Build server): A place to design and practise bases; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to DYSFUNCTIONAL FAMILY RUST?
In Rust, F1 opens the console: type client.connect 67.146.3.161:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://dysfunctionalfamilyservers.space is the website recorded for it.