Offline 71.233.54.244:28015 checked 18h ago
Local Rust (EAC disabled)
Connect
srv = rust.server("71.233.54.244:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 71.233.54.244:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Oct 2026, 02:50 UTC
- hostname
- –
- first seen
- 27 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 162 on average | 30/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 44/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 31/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 9/200 |
| 5 | CSL Scenery Budget Test | groups of 8+ · 85 on average | 0/500 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Local Rust (EAC disabled) rank?
Over the last seven days Local Rust (EAC disabled) sits at #14,867 on player hours, in the top 67% of ranked servers.
How many players does Local Rust (EAC disabled) hold at once?
Offline now for Local Rust (EAC disabled), with the last sample 18 hours ago. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 04:00 UTC, averaging 0 players.
Server data
What is the Rust version on Local Rust (EAC disabled)?
Rust network protocol 2635 and build 168909 on Linux is what Local Rust (EAC disabled) runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Local Rust (EAC disabled), and is it online now?
Offline now for Local Rust (EAC disabled), last seen 18 hours ago. Rust Data logged it first on 27 October 2026.
Where does Local Rust (EAC disabled) sit?
No region is published by Local Rust (EAC disabled). Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 71.233.54.244:28015.
Settings and map
What rules and settings are recorded for Local Rust (EAC disabled)?
You will not find a gather rate in the string Local Rust (EAC disabled). No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. The VAC field reads off.
What is the map on Local Rust (EAC disabled)?
The game generates its map: procedural, on Local Rust (EAC disabled).
Wipe schedule
When does Local Rust (EAC disabled) wipe, and on what schedule?
A rhythm cannot be read from the wipes of Local Rust (EAC disabled) on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 22 hours ago.
Tags and filters
Which lists on Rust Data hold Local Rust (EAC disabled), and which filters?
The Rust Data lists that Local Rust (EAC disabled) fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on Local Rust (EAC disabled)?
These tags are published by Local Rust (EAC disabled) and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Local Rust (EAC disabled)?
In Rust, F1 opens the console: type client.connect 71.233.54.244:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.