Rust Data

rustdata.spaceservers71.233.54.244:28016.ipynb

Run all rust-data · live

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Offline 71.233.54.244:28015 checked 18h ago

Local Rust (EAC disabled)

moddedoxide

Connect

srv = rust.server("71.233.54.244:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #14,867 # top 67%
last wipe 22h ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75102:0003:0004:0005:0006:00Wiped Tue 27 Oct, 02:50 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
71.233.54.244:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 02:50 UTC
hostname
–
first seen
27 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 162 on average30/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average44/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average31/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average9/200
5CSL Scenery Budget Testgroups of 8+ · 85 on average0/500

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Local Rust (EAC disabled) rank?

Over the last seven days Local Rust (EAC disabled) sits at #14,867 on player hours, in the top 67% of ranked servers.

How many players does Local Rust (EAC disabled) hold at once?

Offline now for Local Rust (EAC disabled), with the last sample 18 hours ago. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 04:00 UTC, averaging 0 players.

Server data

What is the Rust version on Local Rust (EAC disabled)?

Rust network protocol 2635 and build 168909 on Linux is what Local Rust (EAC disabled) runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Local Rust (EAC disabled), and is it online now?

Offline now for Local Rust (EAC disabled), last seen 18 hours ago. Rust Data logged it first on 27 October 2026.

Where does Local Rust (EAC disabled) sit?

No region is published by Local Rust (EAC disabled). Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 71.233.54.244:28015.

Settings and map

What rules and settings are recorded for Local Rust (EAC disabled)?

You will not find a gather rate in the string Local Rust (EAC disabled). No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. The VAC field reads off.

What is the map on Local Rust (EAC disabled)?

The game generates its map: procedural, on Local Rust (EAC disabled).

Wipe schedule

When does Local Rust (EAC disabled) wipe, and on what schedule?

A rhythm cannot be read from the wipes of Local Rust (EAC disabled) on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 22 hours ago.

Tags and filters

Which lists on Rust Data hold Local Rust (EAC disabled), and which filters?

The Rust Data lists that Local Rust (EAC disabled) fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on Local Rust (EAC disabled)?

These tags are published by Local Rust (EAC disabled) and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Local Rust (EAC disabled)?

In Rust, F1 opens the console: type client.connect 71.233.54.244:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 45,616 players 11,643 servers online