Rust Data

rustdata.spaceservers72.136.104.132:27015.ipynb

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Offline 72.136.104.132:28015 checked 7d ago

Medieval Total Conversion - Test

moddedcarbon

Connect

srv = rust.server("72.136.104.132:27015")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 1 # peak 1
rank #13,092 # top 59%
last wipe 7d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
72.136.104.132:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 21:22 UTC
hostname
–
first seen
21 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average0/50
1[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 22 on average23/400
2[EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average17/400
3JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average1/120
4JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average0/120
5Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average5/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Medieval Total Conversion - Test rank?

Over the last seven days Medieval Total Conversion - Test sits at #13,092 on player hours, in the top 59% of ranked servers.

What population does Medieval Total Conversion - Test carry?

Medieval Total Conversion - Test returns no live count at this refresh, having last been seen 7 days 13 hours ago. Over the last seven days it averaged 1 players and peaked at 1.

About the server

What Rust version does Medieval Total Conversion - Test run?

The build is Rust network protocol 2634 and build 167781 on Windows, run by Medieval Total Conversion - Test. Steam updates your game for you, but the protocol must match to join.

How reliable is Medieval Total Conversion - Test, and is it online now?

Medieval Total Conversion - Test is offline at this refresh; the last response came 7 days 13 hours ago. Uptime of 2% across the last 7 full days: 3 hours of 168. The first row Rust Data holds for it is dated 21 October 2026.

Where does Medieval Total Conversion - Test sit?

For Medieval Total Conversion - Test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 72.136.104.132:28015 is its address.

Settings and map

Which settings and rules does Medieval Total Conversion - Test run?

No gather rate appears in the name: Medieval Total Conversion - Test. No custom cap; the default of 8 players per group stands. primitive is the game mode here, and guns are out, replaced by bows, spears and melee. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has Medieval Total Conversion - Test loaded?

Medieval Total Conversion - Test runs a procedural map, which the game generates.

Wipe schedule

When does Medieval Total Conversion - Test wipe, and how often?

Too few wipes are on record for Medieval Total Conversion - Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 7 days 23 hours ago.

Tags, lists

Which lists on Rust Data hold Medieval Total Conversion - Test, and which filters?

On Rust Data, Medieval Total Conversion - Test appears in these lists: Modded Rust servers and Primitive Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Medieval Total Conversion - Test?

Read by the game's server browser, the tags Medieval Total Conversion - Test publishes are: gmprimitive (Game mode): Primitive: bows, spears and melee only, no guns; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into Medieval Total Conversion - Test?

Enter client.connect 72.136.104.132:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode Primitive: bows, spears and melee only, no guns.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 91,106 players 11,828 servers online