Offline 72.136.104.132:28015 checked 7d ago
Medieval Total Conversion - Test
Connect
srv = rust.server("72.136.104.132:27015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 72.136.104.132:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 21:22 UTC
- hostname
- –
- first seen
- 21 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustForNoobs.com Primitive | Bow / Melee | Medieval | NA · groups of 16+ · biweekly · 1 on average | 0/50 |
| 1 | [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 22 on average | 23/400 |
| 2 | [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 17/400 |
| 3 | JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 1/120 |
| 4 | JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 0/120 |
| 5 | Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 5/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Medieval Total Conversion - Test rank?
Over the last seven days Medieval Total Conversion - Test sits at #13,092 on player hours, in the top 59% of ranked servers.
What population does Medieval Total Conversion - Test carry?
Medieval Total Conversion - Test returns no live count at this refresh, having last been seen 7 days 13 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
About the server
What Rust version does Medieval Total Conversion - Test run?
The build is Rust network protocol 2634 and build 167781 on Windows, run by Medieval Total Conversion - Test. Steam updates your game for you, but the protocol must match to join.
How reliable is Medieval Total Conversion - Test, and is it online now?
Medieval Total Conversion - Test is offline at this refresh; the last response came 7 days 13 hours ago. Uptime of 2% across the last 7 full days: 3 hours of 168. The first row Rust Data holds for it is dated 21 October 2026.
Where does Medieval Total Conversion - Test sit?
For Medieval Total Conversion - Test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 72.136.104.132:28015 is its address.
Settings and map
Which settings and rules does Medieval Total Conversion - Test run?
No gather rate appears in the name: Medieval Total Conversion - Test. No custom cap; the default of 8 players per group stands. primitive is the game mode here, and guns are out, replaced by bows, spears and melee. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.
Which map has Medieval Total Conversion - Test loaded?
Medieval Total Conversion - Test runs a procedural map, which the game generates.
Wipe schedule
When does Medieval Total Conversion - Test wipe, and how often?
Too few wipes are on record for Medieval Total Conversion - Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 7 days 23 hours ago.
Tags, lists
Which lists on Rust Data hold Medieval Total Conversion - Test, and which filters?
On Rust Data, Medieval Total Conversion - Test appears in these lists: Modded Rust servers and Primitive Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Medieval Total Conversion - Test?
Read by the game's server browser, the tags Medieval Total Conversion - Test publishes are: gmprimitive (Game mode): Primitive: bows, spears and melee only, no guns; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into Medieval Total Conversion - Test?
Enter client.connect 72.136.104.132:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.