Rust Data

rustdata.spaceservers72.234.254.240:28017.ipynb

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Online 72.234.254.240:28015 checked 11m ago

Rust Hawaii [Monthly | Vanilla | No Lag]

monthly wipes vanilla

Connect

srv = rust.server("72.234.254.240:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #6,057 # top 27%
last wipe 26d ago # monthly schedule
next wipe 7d 12h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5207:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. # The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

inatkind
07d 12hThu 5 Nov, 19:00 UTCFW force wipe
135d 12hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 16 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 13:33 UTC26d ago 4 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1324665919
Map of Rust Hawaii [Monthly | Vanilla | No Lag]
map
Procedural Map
size
3500
seed
1324665919
Open on RustMaps

Server

srv.info()
address
72.234.254.240:28015
region
–
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
2 Oct 2026, 13:33 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Hawaii-based Rust dedicated server hosted on ultra fast hardware. Everything is vanilla like official servers. Wipes on a standard monthly schedule.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average177/200
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 216 on average83/200
2[EU East] Facepunch 4EU · groups of 8+ · monthly · 173 on average26/350
3[EU] Facepunch 1EU · groups of 8+ · monthly · 161 on average50/400
4Rustopia.gg - US LargeNA · groups of 16+ · monthly · 130 on average73/200
5Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average23/100

Quick answers

From the figures on this page.

Player counts

What position does Rust Hawaii [Monthly | Vanilla | No Lag] take in the server rankings?

Rank #6,057 on seven-day player hours for Rust Hawaii [Monthly | Vanilla | No Lag], within the top 27% of all ranked servers.

How full does Rust Hawaii [Monthly | Vanilla | No Lag] run?

The sample now reads 0 players for Rust Hawaii [Monthly | Vanilla | No Lag], out of 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 01:00 UTC is the busiest, at 1 players.

Server facts

How well does Rust Hawaii [Monthly | Vanilla | No Lag] perform?

Server fps over the last 48 hours averages 50; the floor is 49. Buildings, deployables and all else in the world took the count as high as 67,208 entities. A high of 2,343 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Rust Hawaii [Monthly | Vanilla | No Lag]?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Rust Hawaii [Monthly | Vanilla | No Lag]. The protocol has to match before you can join, and Steam does the updating.

How reliable is Rust Hawaii [Monthly | Vanilla | No Lag], and is it online now?

Rust Hawaii [Monthly | Vanilla | No Lag] reports itself online at the current refresh. A restart about 15 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is Rust Hawaii [Monthly | Vanilla | No Lag] hosted?

No region is published by Rust Hawaii [Monthly | Vanilla | No Lag]. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 72.234.254.240:28015.

Settings and map

What rules and settings are recorded for Rust Hawaii [Monthly | Vanilla | No Lag]?

No gather rate appears in the name: Rust Hawaii [Monthly | Vanilla | No Lag]. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.

What is the map on Rust Hawaii [Monthly | Vanilla | No Lag]?

Rust Hawaii [Monthly | Vanilla | No Lag] runs a procedural map of size 3,500 with seed 1324665919, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Rust Hawaii [Monthly | Vanilla | No Lag] wipe, and on what schedule?

A single wipe each month, the force wipe, is all Rust Hawaii [Monthly | Vanilla | No Lag] does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 26 days 16 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.

On Rust Hawaii [Monthly | Vanilla | No Lag], what happens on wipe day?

Across recent wipes the busiest point averaged 4 players. 16 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain Rust Hawaii [Monthly | Vanilla | No Lag]?

On Rust Data, Rust Hawaii [Monthly | Vanilla | No Lag] appears in these lists: Rust community servers, unfiltered and Vanilla Rust servers. Under these filters on the server list, it is listed: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on Rust Hawaii [Monthly | Vanilla | No Lag] hold?

The game's server browser reads these tags from Rust Hawaii [Monthly | Vanilla | No Lag]: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Rust Hawaii [Monthly | Vanilla | No Lag]?

The manual route: launch Rust, F1, then client.connect 72.234.254.240:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,784 players 11,611 servers online