Offline 73.82.177.252:28015 checked 17d ago
Chip's Test Server
Connect
srv = rust.server("73.82.177.252:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 11 Oct, 20:28 UTC17d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 73.82.177.252:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Oct 2026, 21:31 UTC
- hostname
- –
- first seen
- 15 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustForNoobs.com Primitive | Bow / Melee | Medieval | NA · groups of 16+ · biweekly · 1 on average | 1/50 |
| 1 | [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 22 on average | 11/400 |
| 2 | [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 19/400 |
| 3 | JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 0/120 |
| 4 | JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 1/120 |
| 5 | Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 1/100 |
Quick answers
From the figures on this page.
Player counts
How does Chip's Test Server compare in the rankings?
Rank #15,307 on seven-day player hours for Chip's Test Server, within the top 70% of all ranked servers.
What population does Chip's Test Server carry?
The current row shows Chip's Test Server offline; the last response was 17 days 10 hours ago.
Server data
Which Rust version is Chip's Test Server on?
Rust network protocol 2634 and build 167398 on Linux is what Chip's Test Server runs. Steam updates your game for you, but the protocol must match to join.
Is Chip's Test Server up, and what does its uptime show?
Chip's Test Server is offline at this refresh; the last response came 17 days 10 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 15 September 2026.
Where does Chip's Test Server sit?
For Chip's Test Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 73.82.177.252:28015 is its address.
Map and rules
Which settings and rules does Chip's Test Server run?
You will not find a gather rate in the string Chip's Test Server. The group limit sits at the default of 8 players. Game mode primitive, with this note: guns are out, replaced by bows, spears and melee. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has Chip's Test Server loaded?
A procedural map runs on Chip's Test Server, generated by the game.
Wipe schedule
On what schedule does Chip's Test Server wipe?
Too few wipes are on record for Chip's Test Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 17 days 12 hours ago.
What is wipe day on Chip's Test Server like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Where does Chip's Test Server appear among Rust Data lists and filters?
The Rust Data lists that Chip's Test Server fits are: Modded Rust servers and Primitive Rust servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Chip's Test Server?
These tags are published by Chip's Test Server and read by the game's server browser: gmprimitive (Game mode): Game mode: primitive, with bows, spears and melee and no guns; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Chip's Test Server?
Enter client.connect 73.82.177.252:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.