Offline 76.118.19.92:28015 checked 37d ago
Luke's PvE Rust
Connect
srv = rust.server("76.118.19.92:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 17 Sep, 00:13 UTC42d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 76.118.19.92:28015
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Sep 2026, 00:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustForNoobs.com Primitive | Bow / Melee | Medieval | NA · groups of 16+ · biweekly · 1 on average | 1/50 |
| 1 | [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 21 on average | 18/400 |
| 2 | [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 13/400 |
| 3 | JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 2/120 |
| 4 | JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 3/120 |
| 5 | Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 1/100 |
Quick answers
From the figures on this page.
Population
What position does Luke's PvE Rust take in the server rankings?
Player hours over seven days put Luke's PvE Rust at #14,130, in the top 61% of the ranked set.
How many players does Luke's PvE Rust hold at once?
Offline now for Luke's PvE Rust, with the last sample 37 days 7 hours ago.
Server facts
Which Rust version is Luke's PvE Rust on?
Version Rust network protocol 2633 and build 163207 on Windows is reported by Luke's PvE Rust. Steam updates your game for you, but the protocol must match to join.
How reliable is Luke's PvE Rust, and is it up?
Luke's PvE Rust is offline at this refresh; the last response came 37 days 7 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 13 September 2026.
Where does Luke's PvE Rust sit?
For Luke's PvE Rust, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 76.118.19.92:28015.
Map and rules
Which settings and rules does Luke's PvE Rust run?
You will not find a gather rate in the string Luke's PvE Rust. Eight players per group: that is the game's default, and it applies here. Game mode primitive, with this note: bows, spears and melee in place of guns. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Luke's PvE Rust loaded?
Luke's PvE Rust runs a procedural map, which the game generates.
Wipe schedule
When does Luke's PvE Rust wipe, and on what schedule?
A rhythm cannot be read from the wipes of Luke's PvE Rust on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 42 days 7 hours ago.
On Luke's PvE Rust, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does Luke's PvE Rust appear among Rust Data lists and filters?
These Rust Data lists include Luke's PvE Rust: Modded Rust servers and Primitive Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Luke's PvE Rust?
Read by the game's server browser, the tags Luke's PvE Rust publishes are: gmprimitive (Game mode): No guns here; primitive rules mean bows, spears and melee; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs163207 (Build): Recorded game build: 163207; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Luke's PvE Rust?
In Rust, F1 opens the console: type client.connect 76.118.19.92:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.