Offline 78.63.13.236:28015 checked 4d ago
PVEZone Testing
Connect
srv = rust.server("78.63.13.236:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 13 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:10 UTC FW26d ago | 0 | NaN | running | 0 |
| 1 | Thu 1 Oct, 11:42 UTC27d ago | 1 | NaN | 0.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 78.63.13.236:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:10 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 52 on average | 28/300 |
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 30/200 |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 23/200 |
| 3 | 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 36 on average | 30/200 |
| 4 | [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 | EA · groups of 8+ · monthly · 35 on average | 38/100 |
| 5 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 35 on average | 12/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does PVEZone Testing rank?
Rank #8,499 on seven-day player hours for PVEZone Testing, within the top 38% of all ranked servers.
How many players does PVEZone Testing hold at once?
PVEZone Testing returns no live count at this refresh, having last been seen 4 days 2 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
Server data
What is the Rust version on PVEZone Testing?
The build is Rust network protocol 2635 and build 168909 on Windows, run by PVEZone Testing. Joining needs the same protocol on your game; Steam handles the update.
How reliable is PVEZone Testing, and is it up?
Offline now for PVEZone Testing, last seen 4 days 2 hours ago. Uptime of 5% across the last 7 full days: 9 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Where does PVEZone Testing sit?
There is no region published for PVEZone Testing. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 78.63.13.236:28015.
Map and rules
What rules and settings are recorded for PVEZone Testing?
You will not find a gather rate in the string PVEZone Testing. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipes and dates
When does PVEZone Testing wipe, and on what schedule?
A single wipe each month, the force wipe, is all PVEZone Testing does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 26 days 18 hours ago. The tags list wipes as monthly.
On PVEZone Testing, what happens on wipe day?
Recent wipes averaged 0 players at their peak. 13 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which Rust Data filters and lists contain PVEZone Testing?
The Rust Data lists that PVEZone Testing fits are: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on PVEZone Testing hold?
These tags are published by PVEZone Testing and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join PVEZone Testing?
Enter client.connect 78.63.13.236:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.