Rust Data

rustdata.spaceservers78.63.13.236:28017.ipynb

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Offline 78.63.13.236:28015 checked 4d ago

PVEZone Testing

monthly wipes moddedoxidepve

Connect

srv = rust.server("78.63.13.236:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 1 # peak 1
rank #8,499 # top 38%
last wipe 26d ago # monthly schedule
next wipe 8d 6h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. # The force wipe · high confidence

usual gap0.3 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

inatkind
08d 6hThu 5 Nov, 19:00 UTCFW force wipe
136d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 13 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:10 UTC FW26d ago 0 NaN running 0
1 Thu 1 Oct, 11:42 UTC27d ago 1 NaN 0.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
78.63.13.236:28015
region
–
max players
10
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 18:10 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 52 on average28/300
1[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average30/200
2[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average23/200
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 36 on average30/200
4[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average38/100
5Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 35 on average12/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does PVEZone Testing rank?

Rank #8,499 on seven-day player hours for PVEZone Testing, within the top 38% of all ranked servers.

How many players does PVEZone Testing hold at once?

PVEZone Testing returns no live count at this refresh, having last been seen 4 days 2 hours ago. Over the last seven days it averaged 1 players and peaked at 1.

Server data

What is the Rust version on PVEZone Testing?

The build is Rust network protocol 2635 and build 168909 on Windows, run by PVEZone Testing. Joining needs the same protocol on your game; Steam handles the update.

How reliable is PVEZone Testing, and is it up?

Offline now for PVEZone Testing, last seen 4 days 2 hours ago. Uptime of 5% across the last 7 full days: 9 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Where does PVEZone Testing sit?

There is no region published for PVEZone Testing. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 78.63.13.236:28015.

Map and rules

What rules and settings are recorded for PVEZone Testing?

You will not find a gather rate in the string PVEZone Testing. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipes and dates

When does PVEZone Testing wipe, and on what schedule?

A single wipe each month, the force wipe, is all PVEZone Testing does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 26 days 18 hours ago. The tags list wipes as monthly.

On PVEZone Testing, what happens on wipe day?

Recent wipes averaged 0 players at their peak. 13 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain PVEZone Testing?

The Rust Data lists that PVEZone Testing fits are: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on PVEZone Testing hold?

These tags are published by PVEZone Testing and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join PVEZone Testing?

Enter client.connect 78.63.13.236:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 70,701 players 11,736 servers online