Offline 79.112.67.243:28015 checked 37d ago
Rust Calibration
Connect
srv = rust.server("79.112.67.243:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 79.112.67.243:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Sep 2026, 09:11 UTC
- hostname
- –
- first seen
- 19 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 162 on average | 35/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 50/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 36/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7/200 |
| 5 | CSL Scenery Budget Test | groups of 8+ · 85 on average | 0/500 |
Quick answers
From the figures on this page.
Population
How does Rust Calibration compare in the rankings?
Player hours over seven days put Rust Calibration at #15,463, in the top – of the ranked set.
What population does Rust Calibration carry?
Offline now for Rust Calibration, with the last sample 37 days 4 hours ago.
About the server
What is the Rust version on Rust Calibration?
Rust network protocol 2633 and build 162929 on Windows is what Rust Calibration runs. Steam updates your game for you, but the protocol must match to join.
Is Rust Calibration up, and what does its uptime show?
The latest sample has Rust Calibration offline, with a last sighting 37 days 4 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 19 September 2026.
Which location does Rust Calibration run from?
For Rust Calibration, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 79.112.67.243:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Rust Calibration?
The name Rust Calibration carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Anti-cheat status: VAC on.
What is the map on Rust Calibration?
A procedural map runs on Rust Calibration, generated by the game.
Wipes and dates
When does Rust Calibration wipe, and on what schedule?
Too few wipes are on record for Rust Calibration to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 53 days 15 hours ago.
Lists and tags
Where does Rust Calibration appear among Rust Data lists and filters?
These Rust Data lists include Rust Calibration: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Rust Calibration?
Read by the game's server browser, the tags Rust Calibration publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs162929 (Build): The server runs build 162929; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Rust Calibration?
The manual route: launch Rust, F1, then client.connect 79.112.67.243:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.