Connect
srv = rust.server("79.137.98.17:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 40, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:41 UTC FW27d ago | 40 | NaN | running | 6 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1120034371
- map
- Procedural Map
- size
- 4500
- seed
- 1120034371
Server
srv.info()- address
- 79.137.98.17:28015
- region
- –
- max players
- 300
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:41 UTC
- hostname
- new__eu__11.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EU] Facepunch 1 | 160/400 |
| 1 | [EU East] Facepunch 4 | 131/350 |
| 2 | [EU] Facepunch Premium 1 | 114/350 |
| 3 | [EU East] Facepunch 5 | 76/350 |
| 4 | [EA] Softcore 1 | 76/350 |
| 5 | [EU] Facepunch Softcore 3 | 57/400 |
| 6 | [EU] Facepunch Softcore 1 | 51/400 |
| 7 | [US East] Facepunch Premium 1 | 48/400 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 458/475 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 214 on average | 246/275 |
| 2 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 126 on average | 89/125 |
| 3 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 120 on average | 165/300 |
| 4 | Rusty Moose |EU Small| | EU · groups of 8+ · monthly · 60 on average | 113/200 |
| 5 | MANHUNT | ДЛЯ НОВИЧКОВ | КЛАССИКА | 22.10 | EU · groups of 16+ · monthly · 43 on average | 86/150 |
Quick answers
From the figures on this page.
Player counts
How does [EU] Facepunch 11 compare in the rankings?
Over the last seven days [EU] Facepunch 11 sits at #1,240 on player hours, in the top 6% of ranked servers.
How full does [EU] Facepunch 11 run?
The sample now reads 2 players for [EU] Facepunch 11, out of 300 slots. Over the last seven days it averaged 6 players and peaked at 19. Peak hour in the last 48 hours: 18:00 UTC, mean 11 players.
Server data
What does performance look like on [EU] Facepunch 11?
Server fps over the last 48 hours averages 224; the floor is 178. The entity count peaked at 126,817, covering buildings, deployables and the rest of the world. The memory field tops out at 5,506 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does [EU] Facepunch 11 run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by [EU] Facepunch 11. The protocol has to match before you can join, and Steam does the updating.
Is [EU] Facepunch 11 up, and what does its uptime show?
[EU] Facepunch 11 reports itself online at the current refresh. Count back 3 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Which location does [EU] Facepunch 11 run from?
The name of [EU] Facepunch 11 points to Europe, even though no region tag is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 79.137.98.17:28015 is its address.
Rules, settings, map
Which settings and rules does [EU] Facepunch 11 run?
The name [EU] Facepunch 11 carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Official tab in game: it is there. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.
Which map has [EU] Facepunch 11 selected?
The game generates the map on [EU] Facepunch 11: procedural, size 4,500, seed 1120034371. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does [EU] Facepunch 11 wipe, and how often?
The only wipe [EU] Facepunch 11 takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 27 days 22 hours ago. Its tags carry a monthly wipe schedule.
What is wipe day on [EU] Facepunch 11 like?
Recent wipes averaged 40 players at their peak. Peak population on the latest wipe came 1 hours in.
Lists and tags
Which Rust Data filters and lists contain [EU] Facepunch 11?
On Rust Data, [EU] Facepunch 11 appears in these lists: EU Rust servers, Official Rust servers, Rust tutorial servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Which operator runs [EU] Facepunch 11?
A playrust.com hostname is published by [EU] Facepunch 11 and by 124 other servers we track, which suggests the same operator runs them.
How should you read the server tags on [EU] Facepunch 11?
Read by the game's server browser, the tags [EU] Facepunch 11 publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival in its standard form; mp300 (Max players): The server lists 300 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available to new players here; sc2 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into [EU] Facepunch 11?
Enter client.connect 79.137.98.17:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
