Connect
srv = rust.server("79.137.98.17:28021")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 38, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:41 UTC FW27d ago | 38 | NaN | running | 11 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 88587119
- map
- Procedural Map
- size
- 4500
- seed
- 88587119
Server
srv.info()- address
- 79.137.98.17:28020
- region
- –
- max players
- 300
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:41 UTC
- hostname
- new__eu__12.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EU] Facepunch 1 | 163/400 |
| 1 | [EU East] Facepunch 4 | 121/350 |
| 2 | [EU] Facepunch Premium 1 | 119/350 |
| 3 | [EA] Softcore 1 | 92/350 |
| 4 | [EU East] Facepunch 5 | 66/350 |
| 5 | [EU] Facepunch Softcore 3 | 61/400 |
| 6 | [EU] Facepunch Softcore 1 | 53/400 |
| 7 | [EU] Facepunch Softcore 2 | 51/400 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 460/475 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 214 on average | 254/275 |
| 2 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 126 on average | 92/125 |
| 3 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 120 on average | 160/300 |
| 4 | Rusty Moose |EU Small| | EU · groups of 8+ · monthly · 60 on average | 113/200 |
| 5 | MANHUNT | ДЛЯ НОВИЧКОВ | КЛАССИКА | 22.10 | EU · groups of 16+ · monthly · 43 on average | 85/150 |
Quick answers
From the figures on this page.
Population data
How does [EU] Facepunch 12 compare in the rankings?
Over the last seven days [EU] Facepunch 12 sits at #1,215 on player hours, in the top 5% of ranked servers.
What population does [EU] Facepunch 12 carry?
[EU] Facepunch 12 reports 9 players at this refresh, with 300 slots configured. Over the last seven days it averaged 7 players and peaked at 21. Averaged by hour over 48 hours, 20:00 UTC is the busiest, at 13 players.
About the server
How smoothly does [EU] Facepunch 12 run?
The 48-hour average is 226 server fps, with a low of 214. Entity numbers reached 127,964, and that includes buildings, deployables and the rest. The memory field tops out at 5,894 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is [EU] Facepunch 12 on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by [EU] Facepunch 12. Steam updates your game for you, but the protocol must match to join.
How reliable is [EU] Facepunch 12, and is it up?
[EU] Facepunch 12 reports itself online at the current refresh. A restart about 3 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
In which location is [EU] Facepunch 12 hosted?
Its name points to Europe, but [EU] Facepunch 12 publishes no region tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 79.137.98.17:28020.
Rules, settings, map
What rules and settings are recorded for [EU] Facepunch 12?
You will not find a gather rate in the string [EU] Facepunch 12. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. The in-game Official tab lists it. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
What is the map on [EU] Facepunch 12?
[EU] Facepunch 12 runs a procedural map of size 4,500 with seed 88587119, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does [EU] Facepunch 12 wipe?
A single wipe each month, the force wipe, is all [EU] Facepunch 12 does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 27 days 22 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.
On [EU] Facepunch 12, what happens on wipe day?
Across recent wipes the busiest point averaged 38 players. Peak population on the latest wipe came 2 hours in.
Tags and filters
Which Rust Data filters and lists contain [EU] Facepunch 12?
These Rust Data lists include [EU] Facepunch 12: EU Rust servers, Official Rust servers, Rust tutorial servers and Vanilla Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Who is behind [EU] Facepunch 12?
The same operator most likely runs [EU] Facepunch 12 and 124 other servers we track, as all publish a playrust.com hostname.
How should you read the server tags on [EU] Facepunch 12?
Read by the game's server browser, the tags [EU] Facepunch 12 publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp300 (Max players): Slot count: 300; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available to new players here; sc2 (Custom tag): A plugin or the owner added this; standard Rust does not define it. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to [EU] Facepunch 12?
The manual route: launch Rust, F1, then client.connect 79.137.98.17:28020. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
