Connect
srv = rust.server("79.137.98.20:28024")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 6 Oct, 11:30 UTC22d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 2147483647
- map
- Procedural Map
- size
- 4500
- seed
- 2147483647
Server
srv.info()- address
- 79.137.98.20:28023
- region
- –
- max players
- –
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 6 Oct 2026, 11:30 UTC
- hostname
- facepunchaux4.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EU] Facepunch 1 | 114/400 |
| 1 | [EA] Softcore 1 | 101/350 |
| 2 | [EU East] Facepunch 4 | 86/350 |
| 3 | [EU] Facepunch Premium 1 | 76/350 |
| 4 | [EU East] Facepunch 5 | 53/350 |
| 5 | [EA] Facepunch 3 | 37/350 |
| 6 | [EU] Facepunch Softcore 3 | 35/400 |
| 7 | [EU] Facepunch Softcore 1 | 35/400 |
125 servers publish a playrust.com hostname; the busiest are listed.
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 421/400 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 339/350 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 34/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 29/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 51/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 145/200 |
Quick answers
From the figures on this page.
Population
How does Facepunch AUX4 compare in the rankings?
Rank #15,338 on seven-day player hours for Facepunch AUX4, within the top 69% of all ranked servers.
What population does Facepunch AUX4 carry?
0 is the count in the players field for Facepunch AUX4 at this refresh. Over the last seven days it averaged 0 players.
About the server
How well does Facepunch AUX4 perform?
The 48-hour average is 225 server fps, with a low of 184. The entity count peaked at 118,000, covering buildings, deployables and the rest of the world. A high of 3,942 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Facepunch AUX4 on?
The build is Rust network protocol 2635 and build 168090 on Windows, run by Facepunch AUX4. The protocol has to match before you can join, and Steam does the updating.
How reliable is Facepunch AUX4, and is it online now?
The current sample puts Facepunch AUX4 online. The uptime it reports puts the last restart about 21 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is Facepunch AUX4 hosted?
For Facepunch AUX4, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 79.137.98.20:28023 is its address.
Settings and map
What rules and settings are recorded for Facepunch AUX4?
No gather rate appears in the name: Facepunch AUX4. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Official tab in game: it is there. VAC is running: Valve's anti-cheat is on.
What is the map on Facepunch AUX4?
The game generates the map on Facepunch AUX4: procedural, size 4,500, seed 2147483647. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Facepunch AUX4 wipe, and how often?
The record for Facepunch AUX4 holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 22 days 23 hours ago.
On Facepunch AUX4, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Where does Facepunch AUX4 appear among Rust Data lists and filters?
On Rust Data, Facepunch AUX4 appears in these lists: Official Rust servers. It appears under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Which operator runs Facepunch AUX4?
The same operator most likely runs Facepunch AUX4 and 124 other servers we track, as all publish a playrust.com hostname.
How should you read the server tags on Facepunch AUX4?
These tags are published by Facepunch AUX4 and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168090 (Build): The server runs build 168090; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to Facepunch AUX4?
In Rust, F1 opens the console: type client.connect 79.137.98.20:28023. Launch Rust on this page does the same by opening the game through Steam and connecting.