Rust Data

rustdata.spaceservers79.137.98.21:28020.ipynb

Run all rust-data · live

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Online 79.137.98.21:28019 checked 8m ago

Facepunch AUX5

Connect

srv = rust.server("79.137.98.21:28020")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 1
rank #14,155 # top 64%
last wipe 34d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75104:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct30 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 25 Sep, 11:29 UTC34d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 908150981
Map of Facepunch AUX5
map
Procedural Map
size
3500
seed
908150981
Open on RustMaps

Server

srv.info()
address
79.137.98.21:28019
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
25 Sep 2026, 11:29 UTC
hostname
facepunchaux5.playrust.com
first seen
13 Sep 2026

Operator · playrust.com

rust.servers(operator="playrust.com").sort_values("players")

125 servers publish a playrust.com hostname; the busiest are listed.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 486 on average46/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average75/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average242/300
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average11/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average294/375
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average256/300

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Facepunch AUX5 rank?

Player hours over seven days put Facepunch AUX5 at #14,155, in the top 64% of the ranked set.

What population does Facepunch AUX5 carry?

At this timestamp, 0 players are on Facepunch AUX5. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 07:00 UTC is the busiest, at 0 players.

Server facts

What does performance look like on Facepunch AUX5?

The 48-hour average is 228 server fps, with a low of 198. The entity count peaked at 68,000, covering buildings, deployables and the rest of the world. A high of 2,949 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Facepunch AUX5 on?

Rust network protocol 2635 and build 169287 on Windows is what Facepunch AUX5 runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Facepunch AUX5, and is it online now?

Online is the state at the latest refresh for Facepunch AUX5. The uptime it reports puts the last restart about 13 hours ago. Over the last 7 full days the hours up number 58 of 168, 35%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does Facepunch AUX5 sit?

There is no region published for Facepunch AUX5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 79.137.98.21:28019.

Rules, settings, map

Which settings and rules does Facepunch AUX5 run?

No gather rate appears in the name: Facepunch AUX5. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. The in-game Official tab lists it. VAC, Valve's anti-cheat, is enabled.

What is the map on Facepunch AUX5?

The game generates the map on Facepunch AUX5: procedural, size 3,500, seed 908150981. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

On what schedule does Facepunch AUX5 wipe?

Too few wipes are on record for Facepunch AUX5 to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 34 days 15 hours ago.

On Facepunch AUX5, what happens on wipe day?

Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which Rust Data filters and lists contain Facepunch AUX5?

The Rust Data lists that Facepunch AUX5 fits are: Official Rust servers. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who operates Facepunch AUX5?

The same operator most likely runs Facepunch AUX5 and 124 other servers we track, as all publish a playrust.com hostname.

Which meanings do the tags on Facepunch AUX5 hold?

Read by the game's server browser, the tags Facepunch AUX5 publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): 0 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs169287 (Build): Recorded game build: 169287; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to Facepunch AUX5?

The manual route: launch Rust, F1, then client.connect 79.137.98.21:28019. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,gmrust,cs169287,ts8

On Rust Data

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players 0 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs169287
Build Recorded game build: 169287.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 45,747 players 11,667 servers online