Connect
srv = rust.server("79.137.98.21:28020")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 25 Sep, 11:29 UTC34d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 908150981
- map
- Procedural Map
- size
- 3500
- seed
- 908150981
Server
srv.info()- address
- 79.137.98.21:28019
- region
- –
- max players
- –
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Sep 2026, 11:29 UTC
- hostname
- facepunchaux5.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [US East] Facepunch Premium 1 | 76/400 |
| 1 | [US] Facepunch Softcore 2 | 63/300 |
| 2 | [US] Facepunch Softcore 1 | 52/300 |
| 3 | [EU] Facepunch 1 | 50/400 |
| 4 | [EU] Facepunch Premium 1 | 40/350 |
| 5 | [US East] Facepunch Primitive 1 | 27/400 |
| 6 | [US East] Facepunch Premium 2 | 25/400 |
| 7 | [EA] Softcore 1 | 24/350 |
125 servers publish a playrust.com hostname; the busiest are listed.
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 486 on average | 46/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 75/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 242/300 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 11/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 294/375 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 256/300 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Facepunch AUX5 rank?
Player hours over seven days put Facepunch AUX5 at #14,155, in the top 64% of the ranked set.
What population does Facepunch AUX5 carry?
At this timestamp, 0 players are on Facepunch AUX5. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 07:00 UTC is the busiest, at 0 players.
Server facts
What does performance look like on Facepunch AUX5?
The 48-hour average is 228 server fps, with a low of 198. The entity count peaked at 68,000, covering buildings, deployables and the rest of the world. A high of 2,949 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Facepunch AUX5 on?
Rust network protocol 2635 and build 169287 on Windows is what Facepunch AUX5 runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Facepunch AUX5, and is it online now?
Online is the state at the latest refresh for Facepunch AUX5. The uptime it reports puts the last restart about 13 hours ago. Over the last 7 full days the hours up number 58 of 168, 35%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Facepunch AUX5 sit?
There is no region published for Facepunch AUX5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 79.137.98.21:28019.
Rules, settings, map
Which settings and rules does Facepunch AUX5 run?
No gather rate appears in the name: Facepunch AUX5. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. The in-game Official tab lists it. VAC, Valve's anti-cheat, is enabled.
What is the map on Facepunch AUX5?
The game generates the map on Facepunch AUX5: procedural, size 3,500, seed 908150981. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does Facepunch AUX5 wipe?
Too few wipes are on record for Facepunch AUX5 to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 34 days 15 hours ago.
On Facepunch AUX5, what happens on wipe day?
Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Which Rust Data filters and lists contain Facepunch AUX5?
The Rust Data lists that Facepunch AUX5 fits are: Official Rust servers. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Who operates Facepunch AUX5?
The same operator most likely runs Facepunch AUX5 and 124 other servers we track, as all publish a playrust.com hostname.
Which meanings do the tags on Facepunch AUX5 hold?
Read by the game's server browser, the tags Facepunch AUX5 publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): 0 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs169287 (Build): Recorded game build: 169287; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to Facepunch AUX5?
The manual route: launch Rust, F1, then client.connect 79.137.98.21:28019. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.