Connect
srv = rust.server("79.137.98.7:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 389, 27 hours in, with 44 in the queue.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:40 UTC FW27d ago | 389+44 queue | NaN | running | 4 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 61531860
- map
- Procedural Map
- size
- 4500
- seed
- 61531860
Server
srv.info()- address
- 79.137.98.7:28015
- region
- –
- max players
- 400
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:40 UTC
- hostname
- neweu2.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EU] Facepunch 1 | 175/400 |
| 1 | [EU] Facepunch Premium 1 | 142/350 |
| 2 | [EU East] Facepunch 4 | 116/350 |
| 3 | [EU East] Facepunch 5 | 87/350 |
| 4 | [US East] Facepunch Premium 1 | 74/400 |
| 5 | [EU] Facepunch Softcore 1 | 66/400 |
| 6 | [US] Facepunch Softcore 2 | 60/300 |
| 7 | [US] Facepunch Softcore 1 | 60/300 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 280/400 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 215 on average | 224/300 |
| 2 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 114/175 |
| 3 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 125 on average | 78/300 |
| 4 | Rusty Moose |EU Small| | EU · groups of 8+ · monthly · 55 on average | 107/200 |
| 5 | Rustafied.com - EU Long - Small II | EU · groups of 16+ · monthly · 41 on average | 51/100 |
Quick answers
From the figures on this page.
Population
What position does [EU] Facepunch 2 take in the server rankings?
Over the last seven days [EU] Facepunch 2 sits at #1,036 on player hours, in the top 5% of ranked servers.
How many players does [EU] Facepunch 2 hold at once?
[EU] Facepunch 2 reports 10 players at this refresh, with 400 slots configured. Over the last seven days it averaged 9 players and peaked at 27. Averaged by hour over 48 hours, 20:00 UTC is the busiest, at 11 players.
About the server
What does performance look like on [EU] Facepunch 2?
Averaged over 48 hours: 242 server fps, never under 225. Entity numbers reached 140,603, and that includes buildings, deployables and the rest. Memory peaked at 6,126 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on [EU] Facepunch 2?
The build is Rust network protocol 2635 and build 168909 on Windows, run by [EU] Facepunch 2. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [EU] Facepunch 2, and is it up?
The current sample puts [EU] Facepunch 2 online. Count back 8 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is [EU] Facepunch 2 hosted?
The name of [EU] Facepunch 2 points to Europe, even though no region tag is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 79.137.98.7:28015 is its address.
Map and rules
What rules and settings are recorded for [EU] Facepunch 2?
The name [EU] Facepunch 2 carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The in-game Official tab lists it. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Which map has [EU] Facepunch 2 loaded?
[EU] Facepunch 2 runs a procedural map of size 4,500 with seed 61531860, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does [EU] Facepunch 2 wipe, and how often?
A single wipe each month, the force wipe, is all [EU] Facepunch 2 does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 27 days 4 hours ago. The tags list wipes as monthly.
What is wipe day on [EU] Facepunch 2 like?
Recent wipes averaged 389 players at their peak. 27 hours after the latest wipe the crowd peaked, and 44 more were queued.
Lists and tags
Which Rust Data filters and lists contain [EU] Facepunch 2?
On Rust Data, [EU] Facepunch 2 appears in these lists: EU Rust servers, Official Rust servers, Rust tutorial servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.
Who is behind [EU] Facepunch 2?
[EU] Facepunch 2 and 124 other servers we track both publish a playrust.com hostname, so the same operator most likely runs them.
How should you read the server tags on [EU] Facepunch 2?
The game's server browser reads these tags from [EU] Facepunch 2: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival in its standard form; mp400 (Max players): Slot count: 400; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): The Facepunch tutorial is open to new players on this server; sc2 (Custom tag): A plugin or the owner added this; standard Rust does not define it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into [EU] Facepunch 2?
Enter client.connect 79.137.98.7:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
