Online 80.242.59.122:35000 checked 13m ago
Pop_Rust_PVE
Connect
srv = rust.server("80.242.59.122:35010")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 36, 45 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 19:28 UTC FW28d ago | 36 | NaN | running | 13 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 1356798757
- map
- Procedural Map
- size
- 5000
- seed
- 1356798757
Server
srv.info()- address
- 80.242.59.122:35000
- region
- –
- max players
- 200
- group limit
- 21 max
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 19:28 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 74/300 |
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 48 on average | 53/200 |
| 2 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 37 on average | 107/125 |
| 3 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 41/200 |
| 4 | [坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 | EA · groups of 8+ · monthly · 34 on average | 25/100 |
| 5 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 33 on average | 29/100 |
Quick answers
From the figures on this page.
Population data
What position does Pop_Rust_PVE take in the server rankings?
Over the last seven days Pop_Rust_PVE sits at #1,138 on player hours, in the top 5% of ranked servers.
What population does Pop_Rust_PVE carry?
Pop_Rust_PVE reports 1 players at this refresh, with 200 slots configured. Over the last seven days it averaged 8 players and peaked at 25. Peak hour in the last 48 hours: 16:00 UTC, mean 16 players.
Server facts
How well does Pop_Rust_PVE perform?
Server fps over the last 48 hours averages 31; the floor is 10. The entity count peaked at 385,400, covering buildings, deployables and the rest of the world. A high of 8,381 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Pop_Rust_PVE on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Pop_Rust_PVE. The protocol has to match before you can join, and Steam does the updating.
How reliable is Pop_Rust_PVE, and is it online now?
Pop_Rust_PVE reports itself online at the current refresh. A restart about 11 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 143 of 168, 85%. Rust Data logged it first on 13 September 2026.
Which location does Pop_Rust_PVE run from?
No region is published by Pop_Rust_PVE. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 80.242.59.122:35000.
Map and rules
What rules and settings are recorded for Pop_Rust_PVE?
The name Pop_Rust_PVE carries no gather rate. Group size tops out at 21 players. Game mode pve, with this note: player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Pop_Rust_PVE selected?
Size 5,000, seed 1356798757: the procedural map on Pop_Rust_PVE, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does Pop_Rust_PVE wipe?
A single wipe each month, the force wipe, is all Pop_Rust_PVE does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 28 days 4 hours ago, and that is the one in play. The tags list wipes as monthly.
What is wipe day on Pop_Rust_PVE like?
Across recent wipes the busiest point averaged 36 players. The crowd on the latest wipe topped out 45 hours after it began.
Tags, lists
Where does Pop_Rust_PVE appear among Rust Data lists and filters?
The Rust Data lists that Pop_Rust_PVE fits are: Modded Rust servers, Rust PvE servers and Rust tutorial servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Pop_Rust_PVE?
The game's server browser reads these tags from Pop_Rust_PVE: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): 200 slots in total; ts21 (Group limit): Team size tops out at 21; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^t (Tutorial on): The Facepunch tutorial is open to new players on this server; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Pop_Rust_PVE?
The manual route: launch Rust, F1, then client.connect 80.242.59.122:35000. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://pop-pve.gamestores.app/.
