Online 83.147.29.183:28015 checked 14m ago
Imperfect World - HARDCORE MODE PVE
Connect
srv = rust.server("83.147.29.183:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:54 UTC FW26d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 0- map
- Procedural Map
- size
- 4250
- seed
- –
Server
srv.info()- address
- 83.147.29.183:28015
- region
- –
- max players
- 50
- group limit
- teams off
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:54 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 8 on average | 1/100 |
| 1 | Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 1/50 |
| 2 | Alone & Afraid | OC · no group limit · biweekly · 2 on average | 2/50 |
| 3 | [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 0/50 |
| 4 | TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 5/100 |
| 5 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 169/500 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Imperfect World - HARDCORE MODE PVE rank?
Rank #4,147 on seven-day player hours for Imperfect World - HARDCORE MODE PVE, within the top 19% of all ranked servers.
What population does Imperfect World - HARDCORE MODE PVE carry?
Imperfect World - HARDCORE MODE PVE reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 3. Peak hour in the last 48 hours: 22:00 UTC, mean 3 players.
Server data
How well does Imperfect World - HARDCORE MODE PVE perform?
Server fps over the last 48 hours averages 71; the floor is 63. Entity numbers reached 113,448, and that includes buildings, deployables and the rest. Memory peaked at 5,506 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Imperfect World - HARDCORE MODE PVE on?
Rust network protocol 2635 and build 168909 on Windows is what Imperfect World - HARDCORE MODE PVE runs. Steam updates your game for you, but the protocol must match to join.
Is Imperfect World - HARDCORE MODE PVE up, and what does its uptime show?
Online is the state at the latest refresh for Imperfect World - HARDCORE MODE PVE. Count back 5 days 16 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Imperfect World - HARDCORE MODE PVE run from?
For Imperfect World - HARDCORE MODE PVE, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 83.147.29.183:28015 is its address.
Settings and map
Which settings and rules does Imperfect World - HARDCORE MODE PVE run?
The name Imperfect World - HARDCORE MODE PVE carries no gather rate. No group limit is published. Recorded as hardcore, Facepunch's most punishing mode. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Imperfect World - HARDCORE MODE PVE loaded?
A procedural map of size 4,250 runs on Imperfect World - HARDCORE MODE PVE, generated by the game.
Wipe schedule
When does Imperfect World - HARDCORE MODE PVE wipe, and on what schedule?
The only wipe Imperfect World - HARDCORE MODE PVE takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 26 days 18 hours ago.
On Imperfect World - HARDCORE MODE PVE, what happens on wipe day?
Across recent wipes the busiest point averaged 3 players. Peak population on the latest wipe came 1 hours in.
Tags, lists
Where does Imperfect World - HARDCORE MODE PVE appear among Rust Data lists and filters?
The Rust Data lists that Imperfect World - HARDCORE MODE PVE fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
How should you read the server tags on Imperfect World - HARDCORE MODE PVE?
Read by the game's server browser, the tags Imperfect World - HARDCORE MODE PVE publishes are: gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): 50 slots in total; ts0 (Group limit): The team system is off; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Imperfect World - HARDCORE MODE PVE?
The manual route: launch Rust, F1, then client.connect 83.147.29.183:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at http://dirtydevver.uk/.
