Online 85.190.163.81:10700 checked 14m ago
a Rust Server by nitrado.net
Connect
srv = rust.server("85.190.163.81:10701")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:54 UTC FW28d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 0- map
- Procedural Map
- size
- 4000
- seed
- –
Server
srv.info()- address
- 85.190.163.81:10700
- region
- –
- max players
- 20
- group limit
- teams off
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 17:54 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 7 on average | 15/100 |
| 1 | Alone & Afraid | OC · no group limit · biweekly · 2 on average | 2/50 |
| 2 | [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 2/50 |
| 3 | TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 0/100 |
| 4 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 31/500 |
| 5 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
Quick answers
From the figures on this page.
Population data
What position does a Rust Server by nitrado.net take in the server rankings?
Player hours over seven days put a Rust Server by nitrado.net at #15,270, in the top 69% of the ranked set.
How full does a Rust Server by nitrado.net run?
Current row: 0 players on a Rust Server by nitrado.net, against 20 slots. Over the last seven days it averaged 0 players.
About the server
How smoothly does a Rust Server by nitrado.net run?
Averaged over 48 hours: 12 server fps, never under 8. Entity numbers reached 107,922, and that includes buildings, deployables and the rest. A high of 2,063 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on a Rust Server by nitrado.net?
Rust network protocol 2635 and build 168909 on Windows is what a Rust Server by nitrado.net runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is a Rust Server by nitrado.net, and is it up?
a Rust Server by nitrado.net reports itself online at the current refresh. Count back 4 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 166 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is a Rust Server by nitrado.net hosted?
There is no region published for a Rust Server by nitrado.net. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 85.190.163.81:10700 is its address.
Settings and map
Which settings and rules does a Rust Server by nitrado.net run?
You will not find a gather rate in the string a Rust Server by nitrado.net. The field for group size is empty. hardcore is the game mode here, and Facepunch's most punishing mode. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has a Rust Server by nitrado.net selected?
Generated by the game at size 4,000, the map on a Rust Server by nitrado.net is procedural.
Wipes and dates
When does a Rust Server by nitrado.net wipe, and how often?
Once a month a Rust Server by nitrado.net wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 28 days 11 hours ago, and that is the one in play.
On a Rust Server by nitrado.net, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 38 hours in.
Tags and filters
Which lists on Rust Data hold a Rust Server by nitrado.net, and which filters?
On Rust Data, a Rust Server by nitrado.net appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
How should you read the server tags on a Rust Server by nitrado.net?
Read by the game's server browser, the tags a Rust Server by nitrado.net publishes are: gmhardcore (Game mode): The ruleset is hardcore, the harsher option; mp20 (Max players): 20 slots in total; ts0 (Group limit): The team system is off; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to a Rust Server by nitrado.net?
In Rust, F1 opens the console: type client.connect 85.190.163.81:10700. Launch Rust on this page does the same by opening the game through Steam and connecting.
