Online 87.224.251.94:39998 checked 8m ago
Pop_Rust_Classic
Connect
srv = rust.server("87.224.251.94:40000")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 1h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 1h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:48 UTC FW27d ago | 7 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1189436084
- map
- Procedural Map
- size
- 4500
- seed
- 1189436084
Server
srv.info()- address
- 87.224.251.94:39998
- region
- –
- max players
- 200
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:48 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 458/500 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 213 on average | 259/275 |
| 2 | [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 164 on average | 132/350 |
| 3 | [EU] Facepunch 1 | EU · groups of 8+ · monthly · 160 on average | 165/400 |
| 4 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 127 on average | 67/200 |
| 5 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 125 on average | 94/125 |
Quick answers
From the figures on this page.
Population
How does Pop_Rust_Classic compare in the rankings?
Player hours over seven days put Pop_Rust_Classic at #3,863, in the top 17% of the ranked set.
How full does Pop_Rust_Classic run?
Pop_Rust_Classic reports 3 players at this refresh, with 200 slots configured. Over the last seven days it averaged 1 players and peaked at 5. Averaged by hour over 48 hours, 14:00 UTC is the busiest, at 4 players.
About the server
How well does Pop_Rust_Classic perform?
The 48-hour average is 40 server fps, with a low of 28. Entity numbers reached 122,507, and that includes buildings, deployables and the rest. Memory peaked at 4,360 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Pop_Rust_Classic run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Pop_Rust_Classic. Steam updates your game for you, but the protocol must match to join.
How reliable is Pop_Rust_Classic, and is it up?
Pop_Rust_Classic reports itself online at the current refresh. Count back 41 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Pop_Rust_Classic run from?
For Pop_Rust_Classic, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 87.224.251.94:39998.
Rules, settings, map
What rules and settings are recorded for Pop_Rust_Classic?
No gather rate appears in the name: Pop_Rust_Classic. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. Oxide plugins run on it. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
Which map has Pop_Rust_Classic loaded?
Pop_Rust_Classic runs a procedural map of size 4,500 with seed 1189436084, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does Pop_Rust_Classic wipe, and how often?
A single wipe each month, the force wipe, is all Pop_Rust_Classic does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 27 days 22 hours ago. The tags list wipes as monthly.
On Pop_Rust_Classic, what happens on wipe day?
Across recent wipes the busiest point averaged 7 players. Peak population on the latest wipe came 23 hours in.
Tags, lists
Which Rust Data filters and lists contain Pop_Rust_Classic?
The Rust Data lists that Pop_Rust_Classic fits are: Rust community servers, unfiltered and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Pop_Rust_Classic hold?
The game's server browser reads these tags from Pop_Rust_Classic: gmrust (Game mode): Survival play, standard Rust; mp200 (Max players): The server lists 200 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): The plugin framework in use is Oxide (uMod). Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Pop_Rust_Classic?
In Rust, F1 opens the console: type client.connect 87.224.251.94:39998. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://t.me/rust_pve.
