Online NA 89.213.214.5:28020 checked 14m ago
Tubetown Spooky Rust
Connect
srv = rust.server("89.213.214.5:28021")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 19:45 UTC26d ago | 7 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 27/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 15/200 |
| 2 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 35 on average | 57/100 |
| 3 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 7/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 7/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 5/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Tubetown Spooky Rust rank?
On seven-day player hours Tubetown Spooky Rust is #5,952 overall and #972 in North America, inside the top 27% of all ranked servers.
What population does Tubetown Spooky Rust carry?
The sample now reads 0 players for Tubetown Spooky Rust, out of 75 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 1 players.
Server facts
How smoothly does Tubetown Spooky Rust run?
Averaged over 48 hours: 20 server fps, never under 5. The entity count peaked at 90,198, covering buildings, deployables and the rest of the world. Memory peaked at 3,072 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Tubetown Spooky Rust?
Rust network protocol 2635 and build 168909 on Linux is what Tubetown Spooky Rust runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Tubetown Spooky Rust, and is it online now?
Tubetown Spooky Rust reports itself online at the current refresh. The uptime it reports puts the last restart about 56 minutes ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
Where does Tubetown Spooky Rust sit?
In North America, Tubetown Spooky Rust lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 89.213.214.5:28020.
Map and rules
Which settings and rules does Tubetown Spooky Rust run?
You will not find a gather rate in the string Tubetown Spooky Rust. No custom cap; the default of 8 players per group stands. Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
Which map has Tubetown Spooky Rust selected?
The game generates the map on Tubetown Spooky Rust: procedural, size 4,096, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipe data
On what schedule does Tubetown Spooky Rust wipe?
A single wipe each month, the force wipe, is all Tubetown Spooky Rust does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 26 days 17 hours ago. Its tags carry a monthly wipe schedule.
What is wipe day on Tubetown Spooky Rust like?
Across recent wipes the busiest point averaged 7 players. The crowd on the latest wipe topped out 23 hours after it began.
Tags, lists
Which Rust Data filters and lists contain Tubetown Spooky Rust?
On Rust Data, Tubetown Spooky Rust appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Tubetown Spooky Rust?
Read by the game's server browser, the tags Tubetown Spooky Rust publishes are: gmrust (Game mode): Rust survival in its standard form; mp75 (Max players): Slot count: 75; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Tubetown Spooky Rust?
Enter client.connect 89.213.214.5:28020 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://cdn2.mapstr.gg/a9b24501/Dark_Ages_v.1.2.4.map.
