Rust Data

rustdata.spaceservers89.28.237.30:28111.ipynb

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Online NA 89.28.237.30:28110 checked 13m ago

BTF Playground V2.0

monthly wipes moddedoxide

Connect

srv = rust.server("89.28.237.30:28111")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #9,994 # top 45% · #1272 in NA
last wipe 24d ago # monthly schedule
next wipe 8d 14h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246805:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 45% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. # The force wipe · high confidence

usual gap2 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

inatkind
08d 14hThu 5 Nov, 19:00 UTCFW force wipe
136d 14hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 08:13 UTC24d ago 1 NaN running 0
1 Thu 1 Oct, 07:52 UTC26d ago 0 NaN 2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 944313
Map of BTF Playground V2.0
map
Procedural Map
size
5000
seed
944313
Open on RustMaps

Server

srv.info()
address
89.28.237.30:28110
region
NA
max players
50
group limit
10 max
wipe schedule
monthly
last wipe
3 Oct 2026, 08:13 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average15/175
1Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average7/90
2Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average3/1000
3Pine Hosting - Rust ServerNA · groups of 8+ · monthly · 3 on average0/50
4Testing GroundsNA · groups of 8+ · monthly · 2 on average0/15
5Pine Hosting - Rust ServerNA · groups of 8+ · monthly · 2 on average0/50

Quick answers

From the figures on this page.

Population data

How does BTF Playground V2.0 compare in the rankings?

Player hours over the last seven days: #9,994 for BTF Playground V2.0, #1,272 in North America, within the top 45% of the ranked set.

How many players does BTF Playground V2.0 hold at once?

The sample now reads 0 players for BTF Playground V2.0, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 10:00 UTC, mean 0 players.

About the server

How well does BTF Playground V2.0 perform?

The 48-hour average is 5 server fps, with a low of 5. The entity count peaked at 146,459, covering buildings, deployables and the rest of the world. Memory peaked at 4,505 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on BTF Playground V2.0?

Rust network protocol 2635 and build 168909 on Linux is what BTF Playground V2.0 runs. Joining needs the same protocol on your game; Steam handles the update.

Is BTF Playground V2.0 up, and what does its uptime show?

The current sample puts BTF Playground V2.0 online. Count back 4 days 19 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 13 September 2026.

Which location does BTF Playground V2.0 run from?

With its NA tag, BTF Playground V2.0 lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 89.28.237.30:28110 is its address.

Rules, settings, map

Which settings and rules does BTF Playground V2.0 run?

The name BTF Playground V2.0 carries no gather rate. The cap on a group is 10 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has BTF Playground V2.0 selected?

The game generates the map on BTF Playground V2.0: procedural, size 5,000, seed 944313. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does BTF Playground V2.0 wipe?

A single wipe each month, the force wipe, is all BTF Playground V2.0 does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 24 days 20 hours ago. Its tags carry a monthly wipe schedule.

On BTF Playground V2.0, what happens on wipe day?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.

Tags and filters

Where does BTF Playground V2.0 appear among Rust Data lists and filters?

On Rust Data, BTF Playground V2.0 appears in these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on BTF Playground V2.0?

The game's server browser reads these tags from BTF Playground V2.0: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts10 (Group limit): Team size tops out at 10; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join BTF Playground V2.0?

Enter client.connect 89.28.237.30:28110 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts10
Group limit Team size tops out at 10.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,643 players 11,595 servers online