Online NA 89.28.237.30:28110 checked 13m ago
BTF Playground V2.0
Connect
srv = rust.server("89.28.237.30:28111")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 45% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 08:13 UTC24d ago | 1 | NaN | running | 0 |
| 1 | Thu 1 Oct, 07:52 UTC26d ago | 0 | NaN | 2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 944313
- map
- Procedural Map
- size
- 5000
- seed
- 944313
Server
srv.info()- address
- 89.28.237.30:28110
- region
- NA
- max players
- 50
- group limit
- 10 max
- wipe schedule
- monthly
- last wipe
- 3 Oct 2026, 08:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 16 on average | 15/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 7/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3/1000 |
| 3 | Pine Hosting - Rust Server | NA · groups of 8+ · monthly · 3 on average | 0/50 |
| 4 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 0/15 |
| 5 | Pine Hosting - Rust Server | NA · groups of 8+ · monthly · 2 on average | 0/50 |
Quick answers
From the figures on this page.
Population data
How does BTF Playground V2.0 compare in the rankings?
Player hours over the last seven days: #9,994 for BTF Playground V2.0, #1,272 in North America, within the top 45% of the ranked set.
How many players does BTF Playground V2.0 hold at once?
The sample now reads 0 players for BTF Playground V2.0, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 10:00 UTC, mean 0 players.
About the server
How well does BTF Playground V2.0 perform?
The 48-hour average is 5 server fps, with a low of 5. The entity count peaked at 146,459, covering buildings, deployables and the rest of the world. Memory peaked at 4,505 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on BTF Playground V2.0?
Rust network protocol 2635 and build 168909 on Linux is what BTF Playground V2.0 runs. Joining needs the same protocol on your game; Steam handles the update.
Is BTF Playground V2.0 up, and what does its uptime show?
The current sample puts BTF Playground V2.0 online. Count back 4 days 19 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 13 September 2026.
Which location does BTF Playground V2.0 run from?
With its NA tag, BTF Playground V2.0 lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 89.28.237.30:28110 is its address.
Rules, settings, map
Which settings and rules does BTF Playground V2.0 run?
The name BTF Playground V2.0 carries no gather rate. The cap on a group is 10 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has BTF Playground V2.0 selected?
The game generates the map on BTF Playground V2.0: procedural, size 5,000, seed 944313. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does BTF Playground V2.0 wipe?
A single wipe each month, the force wipe, is all BTF Playground V2.0 does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 24 days 20 hours ago. Its tags carry a monthly wipe schedule.
On BTF Playground V2.0, what happens on wipe day?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Tags and filters
Where does BTF Playground V2.0 appear among Rust Data lists and filters?
On Rust Data, BTF Playground V2.0 appears in these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on BTF Playground V2.0?
The game's server browser reads these tags from BTF Playground V2.0: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts10 (Group limit): Team size tops out at 10; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join BTF Playground V2.0?
Enter client.connect 89.28.237.30:28110 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
