Rust Data

rustdata.spaceservers90.154.73.99:28017.ipynb

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Offline 90.154.73.99:28015 checked 22d ago

Test1 Server

monthly wipes vanillamoddedcarbonpve

Connect

srv = rust.server("90.154.73.99:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak –
rank #13,767 # top 61%
last wipe 26d ago # monthly schedule
next wipe 7d 22h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct9 Oct11 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
90.154.73.99:28015
region
–
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
2 Oct 2026, 08:04 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average59/300
1[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average37/200
2[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average33/200
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 35 on average36/200
4[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average32/100
5Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average39/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Test1 Server rank?

Rank #13,767 on seven-day player hours for Test1 Server, within the top 61% of all ranked servers.

How full does Test1 Server run?

Offline now for Test1 Server, with the last sample 22 days 7 hours ago.

Server facts

What Rust version does Test1 Server run?

The build is Rust network protocol 2634 and build 166652 on Windows, run by Test1 Server. Steam updates your game for you, but the protocol must match to join.

How reliable is Test1 Server, and is it up?

The latest sample has Test1 Server offline, with a last sighting 22 days 7 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 3 October 2026.

Which location does Test1 Server run from?

No region is published by Test1 Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 90.154.73.99:28015 is its address.

Settings and map

Which rules apply on Test1 Server, and what settings?

You will not find a gather rate in the string Test1 Server. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: no combat between players. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.

Which map has Test1 Server selected?

The game generates its map: procedural, on Test1 Server.

Wipe data

When does Test1 Server wipe, and on what schedule?

An estimate from the force wipe gives Test1 Server's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 26 days 12 hours ago, and that is the one in play. The tags list wipes as monthly.

Tags, lists

Which lists on Rust Data hold Test1 Server, and which filters?

The Rust Data lists that Test1 Server fits are: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on Test1 Server hold?

Read by the game's server browser, the tags Test1 Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Test1 Server?

Enter client.connect 90.154.73.99:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,^v,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build The server runs build 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 77,039 players 11,802 servers online