Online 91.229.114.24:28079 checked 11m ago
[US] Nightshade [PvPvE | Events | QoL Mods]
Connect
srv = rust.server("91.229.114.24:28081")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:03 UTC FW27d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 57/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 38/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 43/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 70/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 23/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 8/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does [US] Nightshade [PvPvE | Events | QoL Mods] rank?
Over the last seven days [US] Nightshade [PvPvE | Events | QoL Mods] sits at #6,366 on player hours, in the top 29% of ranked servers.
What population does [US] Nightshade [PvPvE | Events | QoL Mods] carry?
Current row: 1 players on [US] Nightshade [PvPvE | Events | QoL Mods], against 50 slots. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 01:00 UTC, averaging 2 players.
About the server
How well does [US] Nightshade [PvPvE | Events | QoL Mods] perform?
Averaged over 48 hours: 59 server fps, never under 19. The entity count peaked at 61,666, covering buildings, deployables and the rest of the world. The memory field tops out at 3,296 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does [US] Nightshade [PvPvE | Events | QoL Mods] run?
Rust network protocol 2635 and build 168909 on Linux is what [US] Nightshade [PvPvE | Events | QoL Mods] runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [US] Nightshade [PvPvE | Events | QoL Mods], and is it up?
The current sample puts [US] Nightshade [PvPvE | Events | QoL Mods] online. Count back 15 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Which location does [US] Nightshade [PvPvE | Events | QoL Mods] run from?
Its name points to North America, but [US] Nightshade [PvPvE | Events | QoL Mods] publishes no region tag; the region code is us5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 91.229.114.24:28079 is its address.
Map and rules
Which rules apply on [US] Nightshade [PvPvE | Events | QoL Mods], and what settings?
You will not find a gather rate in the string [US] Nightshade [PvPvE | Events | QoL Mods]. The group limit sits at the default of 8 players. pve is the game mode here, and no combat between players. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
What is the map on [US] Nightshade [PvPvE | Events | QoL Mods]?
The game generates the map on [US] Nightshade [PvPvE | Events | QoL Mods]: procedural, size 3,500, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.
Wipe data
When does [US] Nightshade [PvPvE | Events | QoL Mods] wipe, and on what schedule?
A single wipe each month, the force wipe, is all [US] Nightshade [PvPvE | Events | QoL Mods] does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 27 days 9 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
What is wipe day on [US] Nightshade [PvPvE | Events | QoL Mods] like?
Across recent wipes the busiest point averaged 3 players. 3 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does [US] Nightshade [PvPvE | Events | QoL Mods] appear among Rust Data lists and filters?
The Rust Data lists that [US] Nightshade [PvPvE | Events | QoL Mods] fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on [US] Nightshade [PvPvE | Events | QoL Mods]?
Read by the game's server browser, the tags [US] Nightshade [PvPvE | Events | QoL Mods] publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rus5 (Region code): us5 is the region code recorded; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join [US] Nightshade [PvPvE | Events | QoL Mods]?
Enter client.connect 91.229.114.24:28079 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/T5h3RDXjEX is the website recorded for it.
