Offline 95.26.136.6:28015 checked 41d ago
Testing server
Connect
srv = rust.server("95.26.136.6:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 95.26.136.6:28015
- region
- –
- max players
- 1
- group limit
- teams off
- wipe schedule
- –
- last wipe
- 14 Sep 2026, 15:49 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 9 on average | 6/100 |
| 1 | Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 2/50 |
| 2 | [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 1/50 |
| 3 | Alone & Afraid | OC · no group limit · biweekly · 2 on average | 2/50 |
| 4 | TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 0/100 |
| 5 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 182/500 |
Quick answers
From the figures on this page.
Population data
How does Testing server compare in the rankings?
Player hours over seven days put Testing server at #13,350, in the top – of the ranked set.
How full does Testing server run?
The current row shows Testing server offline; the last response was 41 days 10 hours ago.
Server data
What Rust version does Testing server run?
The build is Rust network protocol 2633 and build 163794 on Windows, run by Testing server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Testing server, and is it online now?
Testing server is offline at this refresh; the last response came 41 days 10 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 16 September 2026.
Where does Testing server sit?
There is no region published for Testing server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 95.26.136.6:28015.
Settings and map
Which settings and rules does Testing server run?
The name Testing server carries no gather rate. Group limits do not appear in its data. Recorded as hardcore, The hardest mode Facepunch ships. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Testing server selected?
A procedural map runs on Testing server, generated by the game.
Wipe data
On what schedule does Testing server wipe?
Too few wipes are on record for Testing server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 43 days 4 hours ago.
Lists and tags
Where does Testing server appear among Rust Data lists and filters?
The Rust Data lists that Testing server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
How should you read the server tags on Testing server?
These tags are published by Testing server and read by the game's server browser: gmhardcore (Game mode): A harsher ruleset: hardcore; mp1 (Max players): The server lists 1 slots; ts0 (Group limit): Teams are disabled; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Testing server?
In Rust, F1 opens the console: type client.connect 95.26.136.6:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.