Offline 95.26.141.60:28015 checked 43d ago
Testing server
Connect
srv = rust.server("95.26.141.60:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 95.26.141.60:28015
- region
- –
- max players
- 1
- group limit
- teams off
- wipe schedule
- –
- last wipe
- 14 Sep 2026, 15:49 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 7 on average | 22/100 |
| 1 | Alone & Afraid | OC · no group limit · biweekly · 2 on average | 1/50 |
| 2 | [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 1/50 |
| 3 | TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 1/100 |
| 4 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 19/500 |
| 5 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
Quick answers
From the figures on this page.
Population data
How does Testing server compare in the rankings?
Player hours over seven days put Testing server at #15,489, in the top – of the ranked set.
How many players does Testing server hold at once?
Testing server returns no live count at this refresh, having last been seen 43 days 12 hours ago.
About the server
What is the Rust version on Testing server?
The build is Rust network protocol 2633 and build 163794 on Windows, run by Testing server. Steam updates your game for you, but the protocol must match to join.
How reliable is Testing server, and is it up?
The latest sample has Testing server offline, with a last sighting 43 days 12 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 16 September 2026.
Which location does Testing server run from?
No region is published by Testing server. Rust Data does not look up where the machine stands; it shows where a server says it is. 95.26.141.60:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Testing server?
You will not find a gather rate in the string Testing server. No group limit is published. hardcore is the game mode here, and Facepunch at its most unforgiving. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Testing server selected?
Testing server runs a procedural map, which the game generates.
Wipes and dates
When does Testing server wipe, and on what schedule?
The record for Testing server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 45 days 11 hours ago.
Tags, lists
Which lists on Rust Data hold Testing server, and which filters?
The Rust Data lists that Testing server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Which meanings do the tags on Testing server hold?
These tags are published by Testing server and read by the game's server browser: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp1 (Max players): 1 slots in total; ts0 (Group limit): Teams are disabled; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163794 (Build): The server runs build 163794; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Testing server?
In Rust, F1 opens the console: type client.connect 95.26.141.60:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.