Rust Data

rustdata.spaceservers95.26.143.185:28016.ipynb

Run all rust-data · live

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Offline 95.26.143.185:28015 checked 44d ago

Testing server

teams off moddedoxidehardcore

Connect

srv = rust.server("95.26.143.185:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank None # score 0
last wipe 47d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
No rank history yet.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
95.26.143.185:28015
region
–
max players
1
group limit
teams off
wipe schedule
–
last wipe
9 Sep 2026, 23:14 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 9 on average4/100
1Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average2/50
2[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average1/50
3Alone & AfraidOC · no group limit · biweekly · 2 on average2/50
4TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average0/100
5ShockRust | Blue | NoLimitno group limit · 163 on average187/500

Quick answers

From the figures on this page.

Population data

How many players does Testing server hold at once?

Testing server returns no live count at this refresh, having last been seen 44 days 13 hours ago.

Server facts

What Rust version does Testing server run?

Rust network protocol 2633 and build 163794 on Windows is what Testing server runs. The protocol has to match before you can join, and Steam does the updating.

Is Testing server up, and what does its uptime show?

The latest sample has Testing server offline, with a last sighting 44 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Testing server run from?

For Testing server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 95.26.143.185:28015.

Settings and map

Which rules apply on Testing server, and what settings?

You will not find a gather rate in the string Testing server. No group limit is published. Recorded as hardcore, The hardest mode Facepunch ships. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Wipes and dates

On what schedule does Testing server wipe?

The record for Testing server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 47 days 21 hours ago, and that is the one in play.

Lists and tags

Where does Testing server appear among Rust Data lists and filters?

The Rust Data lists that Testing server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Which meanings do the tags on Testing server hold?

These tags are published by Testing server and read by the game's server browser: gmhardcore (Game mode): The ruleset is hardcore, the harsher option; mp1 (Max players): 1 slots in total; ts0 (Group limit): Teams are disabled; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Testing server?

Enter client.connect 95.26.143.185:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, the harsher option.
mp1
Max players 1 slots in total.
ts0
Group limit Teams are disabled.
v2633
Protocol To join, your game must run protocol 2633.
cs163794
Build Recorded game build: 163794.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 85,654 players 11,869 servers online