Offline 95.26.147.207:28015 checked 40d ago
Testing server
Connect
srv = rust.server("95.26.147.207:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 95.26.147.207:28015
- region
- –
- max players
- 1
- group limit
- teams off
- wipe schedule
- –
- last wipe
- 17 Sep 2026, 22:31 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 8 on average | 6/100 |
| 1 | Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 2/50 |
| 2 | Alone & Afraid | OC · no group limit · biweekly · 2 on average | 1/50 |
| 3 | [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 1/50 |
| 4 | TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 0/100 |
| 5 | ShockRust | Blue | NoLimit | no group limit · 158 on average | 54/500 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Testing server rank?
Over the last seven days Testing server sits at #13,262 on player hours, in the top – of ranked servers.
What population does Testing server carry?
Offline now for Testing server, with the last sample 40 days 5 hours ago.
Server facts
Which Rust version is Testing server on?
The build is Rust network protocol 2633 and build 164530 on Windows, run by Testing server. Joining needs the same protocol on your game; Steam handles the update.
Is Testing server up, and what does its uptime show?
Testing server is offline at this refresh; the last response came 40 days 5 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 17 September 2026.
Where does Testing server sit?
There is no region published for Testing server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 95.26.147.207:28015.
Rules, settings, map
Which rules apply on Testing server, and what settings?
You will not find a gather rate in the string Testing server. The field for group size is empty. Recorded as hardcore, The hardest mode Facepunch ships. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Testing server loaded?
Testing server runs a procedural map, which the game generates.
Wipes and dates
On what schedule does Testing server wipe?
The record for Testing server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 40 days 6 hours ago.
Lists and tags
Which lists on Rust Data hold Testing server, and which filters?
These Rust Data lists include Testing server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Which meanings do the tags on Testing server hold?
The game's server browser reads these tags from Testing server: gmhardcore (Game mode): A harsher ruleset: hardcore; mp1 (Max players): Slot count: 1; ts0 (Group limit): The team system is off; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to Testing server?
In Rust, F1 opens the console: type client.connect 95.26.147.207:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.