Rust Data

rustdata.spaceservers97.171.185.161:28018.ipynb

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Offline 97.171.185.161:28017 checked 22h ago

Hello Darkness Builder map

moddedoxidepve

Connect

srv = rust.server("97.171.185.161:28018")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 1 # peak 1
rank #8,662 # top 39%
last wipe 2d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75103:0005:0008:0010:0013:0015:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510003:0005:0008:0010:0013:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 408953264
Map of Hello Darkness Builder map
map
Procedural Map
size
3000
seed
408953264
Open on RustMaps

Server

srv.info()
address
97.171.185.161:28017
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 07:39 UTC
hostname
–
first seen
27 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 14 on average8/200
1CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average2/50
2CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average5/30
3BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average2/200
4BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average2/200
5CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average5/30

Quick answers

From the figures on this page.

Population

What position does Hello Darkness Builder map take in the server rankings?

Player hours over seven days put Hello Darkness Builder map at #8,662, in the top 39% of the ranked set.

How full does Hello Darkness Builder map run?

Hello Darkness Builder map returns no live count at this refresh, having last been seen 22 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Peak hour in the last 48 hours: 04:00 UTC, mean 1 players.

About the server

What does performance look like on Hello Darkness Builder map?

Server fps over the last 48 hours averages 70; the floor is 56. The entity count peaked at 51,797, covering buildings, deployables and the rest of the world. A high of 1,605 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Hello Darkness Builder map on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Hello Darkness Builder map. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Hello Darkness Builder map, and is it online now?

The latest sample has Hello Darkness Builder map offline, with a last sighting 22 hours ago. A restart about 11 hours ago is what its reported uptime implies. Rust Data logged it first on 27 October 2026.

Where does Hello Darkness Builder map sit?

No region is published by Hello Darkness Builder map. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 97.171.185.161:28017.

Map and rules

Which settings and rules does Hello Darkness Builder map run?

The name Hello Darkness Builder map carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode pve, with this note: no combat between players. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Hello Darkness Builder map selected?

Size 3,000, seed 408953264: the procedural map on Hello Darkness Builder map, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does Hello Darkness Builder map wipe, and how often?

A rhythm cannot be read from the wipes of Hello Darkness Builder map on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 2 days 5 hours ago, and that is the one in play.

Lists and tags

Which Rust Data filters and lists contain Hello Darkness Builder map?

The Rust Data lists that Hello Darkness Builder map fits are: Modded Rust servers, Servers with build or creative tags and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Hello Darkness Builder map hold?

These tags are published by Hello Darkness Builder map and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): Slot count: 0; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join Hello Darkness Builder map?

In Rust, F1 opens the console: type client.connect 97.171.185.161:28017. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players Slot count: 0.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 75,412 players 11,748 servers online