Offline 97.247.33.103:28017 checked 1d ago
Hello Darkness Builder map
Connect
srv = rust.server("97.247.33.103:28018")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 408953264
- map
- Procedural Map
- size
- 3000
- seed
- 408953264
Server
srv.info()- address
- 97.247.33.103:28017
- region
- –
- max players
- –
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 07:39 UTC
- hostname
- –
- first seen
- 27 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 14 on average | 6/200 |
| 1 | CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 0/50 |
| 2 | CZ/SK PVE!! No raid_No kill :-) RUSTUJ | groups of 8+ · 3 on average | 1/30 |
| 3 | BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 1/200 |
| 4 | BroinRust [PVE MOD EU/EA] | EU · groups of 10+ · biweekly · 3 on average | 3/200 |
| 5 | CZ/SK RELAX PVE | groups of 8+ · monthly · 3 on average | 0/30 |
Quick answers
From the figures on this page.
Population data
What position does Hello Darkness Builder map take in the server rankings?
Player hours over seven days put Hello Darkness Builder map at #15,284, in the top 69% of the ranked set.
How full does Hello Darkness Builder map run?
Offline now for Hello Darkness Builder map, with the last sample 46 hours ago. Over the last seven days it averaged 0 players.
Server data
What does performance look like on Hello Darkness Builder map?
Server fps over the last 48 hours averages 67; the floor is 67. Entity numbers reached 51,271, and that includes buildings, deployables and the rest. The memory field tops out at 1,546 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Hello Darkness Builder map run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Hello Darkness Builder map. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Hello Darkness Builder map, and is it online now?
Hello Darkness Builder map is offline at this refresh; the last response came 46 hours ago. The uptime it reports puts the last restart about 22 hours ago. Over the last 2 full days the hours up number 3 of 48, 6%. Rust Data logged it first on 27 October 2026.
Where does Hello Darkness Builder map sit?
There is no region published for Hello Darkness Builder map. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 97.247.33.103:28017 is its address.
Settings and map
Which settings and rules does Hello Darkness Builder map run?
No gather rate appears in the name: Hello Darkness Builder map. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Hello Darkness Builder map loaded?
The game generates the map on Hello Darkness Builder map: procedural, size 3,000, seed 408953264. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does Hello Darkness Builder map wipe, and how often?
A rhythm cannot be read from the wipes of Hello Darkness Builder map on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 3 days 17 hours ago.
Tags, lists
Which Rust Data filters and lists contain Hello Darkness Builder map?
These Rust Data lists include Hello Darkness Builder map: Modded Rust servers, Servers with build or creative tags and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Hello Darkness Builder map hold?
These tags are published by Hello Darkness Builder map and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): 0 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Hello Darkness Builder map?
In Rust, F1 opens the console: type client.connect 97.247.33.103:28017. Launch Rust on this page does the same by opening the game through Steam and connecting.