Rust Data

rustdata.spaceservers99.249.143.10:28020.ipynb

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Online 99.249.143.10:28018 checked 8m ago

Fields Of Rust PVE 10X (lightly modded)

10x biweekly wipes moddedcarbonpve

Connect

srv = rust.server("99.249.143.10:28020")
print(srv.connect_command)

Right now

srv.summary()
players now 1/100 # 1% full
7-day average 1 # peak 4
rank #3,062 # top 14%
last wipe 13d ago # biweekly schedule
next wipe 49m # Thu 29 Oct, 19:53 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 19:53 UTC, in 49m. # Its biweekly schedule tag · low confidence

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 6.5

Coming wipes

inatkind
049mThu 29 Oct, 19:53 UTCwipe
16d 23hThu 5 Nov, 19:00 UTCFW force wipe
214d 0hThu 12 Nov, 19:53 UTCwipe
328d 0hThu 26 Nov, 19:53 UTCwipe
434d 23hThu 3 Dec, 19:00 UTCFW force wipe
542d 0hThu 10 Dec, 19:53 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 19:53 UTC13d ago 4 NaN running 0
1 Thu 1 Oct, 19:34 UTC FW27d ago 8 halved by day 3 14 days 1
2 Fri 18 Sep, 00:40 UTC41d ago 6 halved by day 10 13.8 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3700 · seed 1337
Map of Fields Of Rust PVE 10X (lightly modded)
map
Procedural Map
size
3700
seed
1337
Open on RustMaps

Server

srv.info()
address
99.249.143.10:28018
region
–
max players
100
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 19:53 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
10X Resources 10X Loot 100X StackSizes Fast Recyclers Removal Tool Spawn Mini (No Fuel) Raidable Bases Teleports If your looking for a more heavier modded PVE server, join my other server. Fields of Rust|PVE|Events|RaidableBases|NPC's|Skill Tree

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty PVE X10 | Chill Survivalgroups of 8+ · 10x · biweekly · 2 on average1/200
1Rust CPT Domination 10x PVEgroups of 8+ · 10x · biweekly · 2 on average4/60
2PVE Relax|Event|X5|InstantCraft|NPC|BankEU · groups of 10+ · 5x · biweekly · 9 on average13/250
3Tims Place PVE 10x /Custom Heli/Bradley/Bots/snipersgroups of 25+ · 10x · monthly · 7 on average10/100
410x PVE | Build & Chill | Deep Sea buildingEU · groups of 10+ · 10x · monthly · 3 on average2/50
510/1 Rust-A-Holics.com 10x PVE | NPC Raid Bases | SkillTree | Hgroups of 10+ · 10x · monthly · 1 on average4/500

Quick answers

From the figures on this page.

Population

What position does Fields Of Rust PVE 10X (lightly modded) take in the server rankings?

Rank #3,062 on seven-day player hours for Fields Of Rust PVE 10X (lightly modded), within the top 14% of all ranked servers.

What population does Fields Of Rust PVE 10X (lightly modded) carry?

Fields Of Rust PVE 10X (lightly modded) reports 1 players at this refresh, with 100 slots configured. Over the last seven days it averaged 1 players and peaked at 4. Peak hour in the last 48 hours: 12:00 UTC, mean 3 players.

Server data

How well does Fields Of Rust PVE 10X (lightly modded) perform?

Averaged over 48 hours: 81 server fps, never under 18. Buildings, deployables and all else in the world took the count as high as 98,804 entities. The memory field tops out at 7,169 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Fields Of Rust PVE 10X (lightly modded) run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Fields Of Rust PVE 10X (lightly modded). Joining needs the same protocol on your game; Steam handles the update.

How reliable is Fields Of Rust PVE 10X (lightly modded), and is it up?

Online is the state at the latest refresh for Fields Of Rust PVE 10X (lightly modded). A restart about 6 days ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.

Which location does Fields Of Rust PVE 10X (lightly modded) run from?

There is no region published for Fields Of Rust PVE 10X (lightly modded). Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 99.249.143.10:28018 is its address.

Map and rules

What rules and settings are recorded for Fields Of Rust PVE 10X (lightly modded)?

10x gather is what the name states, and the name is Fields Of Rust PVE 10X (lightly modded). Eight players per group: that is the game's default, and it applies here. Recorded as build & creative, no gathering, just sandbox building. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Fields Of Rust PVE 10X (lightly modded) selected?

Size 3,700, seed 1337: the procedural map on Fields Of Rust PVE 10X (lightly modded), generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does Fields Of Rust PVE 10X (lightly modded) wipe?

The prediction follows the tag, because Fields Of Rust PVE 10X (lightly modded)'s wipes on record are too few to confirm the schedule. The schedule puts the next wipe on Thursday 29 October at 19:53 UTC. The world it runs now was generated 13 days 23 hours ago. The tags list a two-weekly wipe cycle.

On Fields Of Rust PVE 10X (lightly modded), what happens on wipe day?

The average peak over recent wipes is 6 players. Peak population on the latest wipe came 28 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 6.5.

Tags, lists

Which lists on Rust Data hold Fields Of Rust PVE 10X (lightly modded), and which filters?

On Rust Data, Fields Of Rust PVE 10X (lightly modded) appears in these lists: Modded Rust servers, 10x Rust servers: the live sample, Servers with build or creative tags and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

How should you read the server tags on Fields Of Rust PVE 10X (lightly modded)?

The game's server browser reads these tags from Fields Of Rust PVE 10X (lightly modded): gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^b (Biweekly): Two weeks between wipes; ^k (Build server): A place to design and practise bases; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Fields Of Rust PVE 10X (lightly modded)?

Enter client.connect 99.249.143.10:28018 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/kUeYFZ5HTa is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^k,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Gameplay

^k
Build server A place to design and practise bases.
^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,453 players 11,891 servers online