Online 99.76.200.68:28015 checked 12m ago
Charlie (no decay)
Connect
srv = rust.server("99.76.200.68:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 00:36 UTC23d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 12345678
- map
- Procedural Map
- size
- 4500
- seed
- 12345678
Server
srv.info()- address
- 99.76.200.68:28015
- region
- –
- max players
- 8
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 4 Oct 2026, 00:36 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 315 on average | 370/450 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 210 on average | 235/275 |
| 2 | [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 187 on average | 165/350 |
| 3 | [EU] Facepunch 1 | EU · groups of 8+ · monthly · 153 on average | 246/400 |
| 4 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 137 on average | 135/200 |
| 5 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 132 on average | 127/300 |
Quick answers
From the figures on this page.
Population
What position does Charlie (no decay) take in the server rankings?
Player hours over seven days put Charlie (no decay) at #8,089, in the top 36% of the ranked set.
How full does Charlie (no decay) run?
Charlie (no decay) reports 0 players at this refresh, with 8 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
About the server
What does performance look like on Charlie (no decay)?
Server fps over the last 48 hours averages 83; the floor is 66. The entity count peaked at 115,716, covering buildings, deployables and the rest of the world. Memory peaked at 4,245 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Charlie (no decay)?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Charlie (no decay). Joining needs the same protocol on your game; Steam handles the update.
Is Charlie (no decay) up, and what does its uptime show?
The current sample puts Charlie (no decay) online. The uptime it reports puts the last restart about 3 days ago. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is Charlie (no decay) hosted?
For Charlie (no decay), no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 99.76.200.68:28015 is its address.
Map and rules
Which settings and rules does Charlie (no decay) run?
The name Charlie (no decay) carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
What is the map on Charlie (no decay)?
Size 4,500, seed 12345678: the procedural map on Charlie (no decay), generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does Charlie (no decay) wipe, and on what schedule?
A single wipe each month, the force wipe, is all Charlie (no decay) does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 23 days 20 hours ago. Its tags carry a monthly wipe schedule.
On Charlie (no decay), what happens on wipe day?
Recent wipes averaged 2 players at their peak. 16 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does Charlie (no decay) appear among Rust Data lists and filters?
These Rust Data lists include Charlie (no decay): Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Charlie (no decay)?
The game's server browser reads these tags from Charlie (no decay): gmrust (Game mode): Survival play, standard Rust; mp8 (Max players): The server lists 8 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to Charlie (no decay)?
Enter client.connect 99.76.200.68:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.