Connect
srv = rust.server("103.194.164.43:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 298, 2 hours in, with 73 in the queue.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:40 UTC FW27d ago | 298+73 queue | NaN | running | 44 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 334048073
- map
- Procedural Map
- size
- 4500
- seed
- 334048073
Server
srv.info()- address
- 103.194.164.43:28015
- region
- –
- max players
- 300
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:40 UTC
- hostname
- tokyo__2.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [US East] Facepunch Premium 1 | 109/400 |
| 1 | [EU] Facepunch 1 | 82/400 |
| 2 | [US] Facepunch Softcore 2 | 66/300 |
| 3 | [EU] Facepunch Premium 1 | 65/350 |
| 4 | [US] Facepunch Softcore 1 | 63/300 |
| 5 | [US East] Facepunch Primitive 1 | 33/400 |
| 6 | [EU East] Facepunch 5 | 33/350 |
| 7 | [EU East] Facepunch 4 | 31/350 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 120/200 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 216 on average | 86/200 |
| 2 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 133 on average | 146/200 |
| 3 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 57/100 |
| 4 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 125 on average | 20/300 |
| 5 | Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 113 on average | 147/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does [EA] Facepunch 2 rank?
Rank #597 on seven-day player hours for [EA] Facepunch 2, within the top 3% of all ranked servers.
What population does [EA] Facepunch 2 carry?
The sample now reads 6 players for [EA] Facepunch 2, out of 300 slots. Over the last seven days it averaged 25 players and peaked at 51. Averaged by hour over 48 hours, 11:00 UTC is the busiest, at 45 players.
About the server
How well does [EA] Facepunch 2 perform?
The 48-hour average is 152 server fps, with a low of 112. The entity count peaked at 179,757, covering buildings, deployables and the rest of the world. Memory peaked at 7,104 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does [EA] Facepunch 2 run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by [EA] Facepunch 2. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [EA] Facepunch 2, and is it online now?
Online is the state at the latest refresh for [EA] Facepunch 2. The uptime it reports puts the last restart about 19 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is [EA] Facepunch 2 hosted?
There is no region published for [EA] Facepunch 2. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 103.194.164.43:28015.
Rules, settings, map
Which rules apply on [EA] Facepunch 2, and what settings?
You will not find a gather rate in the string [EA] Facepunch 2. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. You will find it under Official in game. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
What is the map on [EA] Facepunch 2?
Size 4,500, seed 334048073: the procedural map on [EA] Facepunch 2, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does [EA] Facepunch 2 wipe, and on what schedule?
Once a month [EA] Facepunch 2 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 27 days 8 hours ago. The tags list wipes as monthly.
What is wipe day on [EA] Facepunch 2 like?
The average peak over recent wipes is 298 players. 2 hours after the latest wipe the crowd peaked, and 73 more were queued.
Tags and filters
Which lists on Rust Data hold [EA] Facepunch 2, and which filters?
On Rust Data, [EA] Facepunch 2 appears in these lists: Official Rust servers, Rust tutorial servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Who is behind [EA] Facepunch 2?
A playrust.com hostname is published by [EA] Facepunch 2 and by 124 other servers we track, which suggests the same operator runs them.
How should you read the server tags on [EA] Facepunch 2?
These tags are published by [EA] Facepunch 2 and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp300 (Max players): 300 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^t (Tutorial on): Start here with Facepunch's tutorial if you are new; sc3 (Custom tag): A plugin or the owner added this; standard Rust does not define it. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to [EA] Facepunch 2?
The manual route: launch Rust, F1, then client.connect 103.194.164.43:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
