Rust Data

rustdata.spaceservers105.246.127.92:28033.ipynb

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Offline 105.246.127.92:28031 checked 24d ago

[ZA] Chocolate Aim Train | 1v1 | FFA | Targets

Connect

srv = rust.server("105.246.127.92:28033")
print(srv.connect_command)

Right now

srv.summary()
players now 1/350 # 0% full
7-day average 0 # peak –
rank #14,967 # top 67%
last wipe 24d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
105.246.127.92:28031
region
–
max players
350
group limit
8, the default
wipe schedule
–
last wipe
5 Oct 2026, 17:34 UTC
hostname
–
first seen
5 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0NA | Apex Aim Arena | 1v1 Facecheck FFA TargetsNA · groups of 8+ · 3 on average0/16
1Q1 - Aim Training / Matchmaking / Facechecks - EU MainEU · groups of 8+ · 3 on average0/16
2EU | Deadzone Aimtrain | Facechecks/1v1/SpeargunEU · groups of 8+ · 3 on average0/16
3Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun GameNA · groups of 8+ · 3 on average0/16
4PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average11/20
5MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 5 on average7/100

Quick answers

From the figures on this page.

Population

How does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets compare in the rankings?

Over the last seven days [ZA] Chocolate Aim Train | 1v1 | FFA | Targets sits at #14,967 on player hours, in the top 67% of ranked servers.

How full does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets run?

Offline now for [ZA] Chocolate Aim Train | 1v1 | FFA | Targets, with the last sample 24 days ago.

About the server

What is the Rust version on [ZA] Chocolate Aim Train | 1v1 | FFA | Targets?

The build is Rust network protocol 2634 and build 166652 on Windows, run by [ZA] Chocolate Aim Train | 1v1 | FFA | Targets. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [ZA] Chocolate Aim Train | 1v1 | FFA | Targets, and is it up?

Offline now for [ZA] Chocolate Aim Train | 1v1 | FFA | Targets, last seen 24 days ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 5 October 2026.

Where does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets sit?

No region tag is published by [ZA] Chocolate Aim Train | 1v1 | FFA | Targets, though its name points to Africa. Rust Data does not look up where the machine stands; it shows where a server says it is. 105.246.127.92:28031 is its address.

Map and rules

What rules and settings are recorded for [ZA] Chocolate Aim Train | 1v1 | FFA | Targets?

You will not find a gather rate in the string [ZA] Chocolate Aim Train | 1v1 | FFA | Targets. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC off.

Wipe data

When does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets wipe, and how often?

A rhythm cannot be read from the wipes of [ZA] Chocolate Aim Train | 1v1 | FFA | Targets on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 24 days ago, and that is the one in play.

Tags, lists

Which Rust Data filters and lists contain [ZA] Chocolate Aim Train | 1v1 | FFA | Targets?

The Rust Data lists that [ZA] Chocolate Aim Train | 1v1 | FFA | Targets fits are: Rust aim training servers and Rust community servers, unfiltered. Under these filters on the server list, it is listed: Region: Africa; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on [ZA] Chocolate Aim Train | 1v1 | FFA | Targets?

Read by the game's server browser, the tags [ZA] Chocolate Aim Train | 1v1 | FFA | Targets publishes are: gmrust (Game mode): Survival play, standard Rust; mp350 (Max players): Slot count: 350; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into [ZA] Chocolate Aim Train | 1v1 | FFA | Targets?

Enter client.connect 105.246.127.92:28031 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp350,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp350
Max players Slot count: 350.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166652
Build Recorded game build: 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,751 players 11,890 servers online