Online 136.54.2.250:28015 checked 10m ago
dst build testing ground
Connect
srv = rust.server("136.54.2.250:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 07:45 UTC25d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 136.54.2.250:28015
- region
- –
- max players
- –
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 2 Oct 2026, 07:45 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 15 on average | 5/200 |
| 1 | CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 1/50 |
| 2 | BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 1/200 |
| 3 | CZ/SK RELAX PVE | groups of 8+ · monthly · 3 on average | 0/30 |
| 4 | BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY | groups of 10+ · monthly · 2 on average | 2/100 |
| 5 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] | EU · groups of 10+ · monthly · 2 on average | 1/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does dst build testing ground rank?
Over the last seven days dst build testing ground sits at #15,409 on player hours, in the top 69% of ranked servers.
How many players does dst build testing ground hold at once?
0 is the count in the players field for dst build testing ground at this refresh. Over the last seven days it averaged 0 players.
Server data
What Rust version does dst build testing ground run?
Rust network protocol 2635 and build 168909 on Linux is what dst build testing ground runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is dst build testing ground, and is it up?
Online is the state at the latest refresh for dst build testing ground. Uptime of 86% across the last 7 full days: 144 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does dst build testing ground sit?
There is no region published for dst build testing ground. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 136.54.2.250:28015.
Rules, settings, map
Which settings and rules does dst build testing ground run?
No gather rate appears in the name: dst build testing ground. Eight players per group: that is the game's default, and it applies here. Recorded as build & creative, building in a sandbox, no gathering. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on dst build testing ground?
A procedural map runs on dst build testing ground, generated by the game.
Wipes and dates
On what schedule does dst build testing ground wipe?
A single wipe each month, the force wipe, is all dst build testing ground does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 25 days 16 hours ago. Its tags carry a monthly wipe schedule.
On dst build testing ground, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Where does dst build testing ground appear among Rust Data lists and filters?
The Rust Data lists that dst build testing ground fits are: Modded Rust servers, Servers with build or creative tags, Rust creative servers, listed and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on dst build testing ground?
The game's server browser reads these tags from dst build testing ground: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): PvE: the world is the threat, not other players; ^c (Creative): Creative sandbox: gathering is off, building is open; ^k (Build server): Practise base building and design here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to dst build testing ground?
Enter client.connect 136.54.2.250:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.