Offline 145.40.128.210:28015 checked 8d ago
TEST SERVER DO NOT JOIN XXXXXX
Connect
srv = rust.server("145.40.128.210:28018")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 10:26 UTC9d ago | 1 | NaN | running | 0 |
| 1 | Thu 15 Oct, 18:02 UTC13d ago | 0 | NaN | 4.7 days | 0 |
| 2 | Sat 10 Oct, 20:00 UTC18d ago | 0 | NaN | 4.9 days | 0 |
| 3 | Wed 7 Oct, 18:50 UTC21d ago | 1 | NaN | 3 days | 1 |
| 4 | Sun 4 Oct, 20:00 UTC24d ago | 1 | NaN | 3 days | 1 |
| 5 | Wed 30 Sep, 13:35 UTC28d ago | 1 | NaN | 4.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 145.40.128.210:28015
- region
- –
- max players
- 3
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 20 Oct 2026, 10:26 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 13 on average | 11/200 |
| 1 | CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 0/50 |
| 2 | BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 4/200 |
| 3 | CZ/SK RELAX PVE | groups of 8+ · monthly · 2 on average | 0/30 |
| 4 | BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY | groups of 10+ · monthly · 2 on average | 4/100 |
| 5 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] | EU · groups of 10+ · monthly · 2 on average | 2/100 |
Quick answers
From the figures on this page.
Population
What position does TEST SERVER DO NOT JOIN XXXXXX take in the server rankings?
Rank #13,080 on seven-day player hours for TEST SERVER DO NOT JOIN XXXXXX, within the top 59% of all ranked servers.
How many players does TEST SERVER DO NOT JOIN XXXXXX hold at once?
TEST SERVER DO NOT JOIN XXXXXX returns no live count at this refresh, having last been seen 8 days 20 hours ago.
About the server
What is the Rust version on TEST SERVER DO NOT JOIN XXXXXX?
Rust network protocol 2634 and build 167781 on Windows is what TEST SERVER DO NOT JOIN XXXXXX runs. Steam updates your game for you, but the protocol must match to join.
How reliable is TEST SERVER DO NOT JOIN XXXXXX, and is it up?
Offline now for TEST SERVER DO NOT JOIN XXXXXX, last seen 8 days 20 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 24 September 2026.
Which location does TEST SERVER DO NOT JOIN XXXXXX run from?
For TEST SERVER DO NOT JOIN XXXXXX, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 145.40.128.210:28015.
Map and rules
Which settings and rules does TEST SERVER DO NOT JOIN XXXXXX run?
You will not find a gather rate in the string TEST SERVER DO NOT JOIN XXXXXX. Eight players per group: that is the game's default, and it applies here. build & creative is the game mode here, and building in a sandbox, no gathering. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.
Wipe data
On what schedule does TEST SERVER DO NOT JOIN XXXXXX wipe?
The only wipe TEST SERVER DO NOT JOIN XXXXXX takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 9 days 2 hours ago. Its tags carry a monthly wipe schedule.
On TEST SERVER DO NOT JOIN XXXXXX, what happens on wipe day?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.
Lists and tags
Where does TEST SERVER DO NOT JOIN XXXXXX appear among Rust Data lists and filters?
On Rust Data, TEST SERVER DO NOT JOIN XXXXXX appears in these lists: Modded Rust servers, Servers with build or creative tags, Rust PvE servers and Rust roleplay servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the server tags on TEST SERVER DO NOT JOIN XXXXXX?
Read by the game's server browser, the tags TEST SERVER DO NOT JOIN XXXXXX publishes are: gmrust (Game mode): Rust survival in its standard form; mp3 (Max players): 3 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^r (Roleplay): A server built for roleplay; ^k (Build server): Base design and practice; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join TEST SERVER DO NOT JOIN XXXXXX?
Enter client.connect 145.40.128.210:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.