Connect
srv = rust.server("148.113.198.15:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 47 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:41 UTC FW27d ago | 23 | NaN | running | 9 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 1205868088
- map
- Procedural Map
- size
- 5000
- seed
- 1205868088
Server
srv.info()- address
- 148.113.198.15:28015
- region
- –
- max players
- 400
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:41 UTC
- hostname
- new__can__large.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EA] Softcore 1 | 161/350 |
| 1 | [EU] Facepunch 1 | 142/400 |
| 2 | [EU East] Facepunch 4 | 93/350 |
| 3 | [EU] Facepunch Premium 1 | 77/350 |
| 4 | [EU East] Facepunch 5 | 46/350 |
| 5 | [EU] Facepunch Softcore 1 | 40/400 |
| 6 | [EU East] Facepunch 7 | 39/300 |
| 7 | [EU] Facepunch Softcore 3 | 35/400 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 410/450 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 215 on average | 252/300 |
| 2 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 129 on average | 47/200 |
| 3 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 127 on average | 81/100 |
| 4 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 122 on average | 128/300 |
| 5 | Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 111 on average | 48/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does [CAN] Facepunch Large 1 rank?
Player hours over seven days put [CAN] Facepunch Large 1 at #780, in the top 4% of the ranked set.
What population does [CAN] Facepunch Large 1 carry?
Current row: 7 players on [CAN] Facepunch Large 1, against 400 slots. Over the last seven days it averaged 14 players and peaked at 33. Averaged by hour over 48 hours, 01:00 UTC is the busiest, at 23 players.
About the server
What does performance look like on [CAN] Facepunch Large 1?
Averaged over 48 hours: 248 server fps, never under 208. Buildings, deployables and all else in the world took the count as high as 180,701 entities. A high of 7,014 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does [CAN] Facepunch Large 1 run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by [CAN] Facepunch Large 1. Joining needs the same protocol on your game; Steam handles the update.
Is [CAN] Facepunch Large 1 up, and what does its uptime show?
[CAN] Facepunch Large 1 reports itself online at the current refresh. Count back 23 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Where does [CAN] Facepunch Large 1 sit?
No region is published by [CAN] Facepunch Large 1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 148.113.198.15:28015.
Map and rules
What rules and settings are recorded for [CAN] Facepunch Large 1?
No gather rate appears in the name: [CAN] Facepunch Large 1. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. You will find it under Official in game. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
What is the map on [CAN] Facepunch Large 1?
The game generates the map on [CAN] Facepunch Large 1: procedural, size 5,000, seed 1205868088. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does [CAN] Facepunch Large 1 wipe, and how often?
The only wipe [CAN] Facepunch Large 1 takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 27 days 19 hours ago. The tags list wipes as monthly.
What is wipe day on [CAN] Facepunch Large 1 like?
The average peak over recent wipes is 23 players. 47 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does [CAN] Facepunch Large 1 appear among Rust Data lists and filters?
These Rust Data lists include [CAN] Facepunch Large 1: Official Rust servers, Rust tutorial servers and Vanilla Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Who operates [CAN] Facepunch Large 1?
A playrust.com hostname is published by [CAN] Facepunch Large 1 and by 124 other servers we track, which suggests the same operator runs them.
How should you read the server tags on [CAN] Facepunch Large 1?
These tags are published by [CAN] Facepunch Large 1 and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp400 (Max players): Slot count: 400; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^t (Tutorial on): Facepunch's tutorial is available to new players here; sc2 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to [CAN] Facepunch Large 1?
In Rust, F1 opens the console: type client.connect 148.113.198.15:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.
