Connect
srv = rust.server("148.113.198.4:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 45 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:40 UTC FW27d ago | 23 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 875579406
- map
- Procedural Map
- size
- 4500
- seed
- 875579406
Server
srv.info()- address
- 148.113.198.4:28015
- region
- –
- max players
- 400
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:40 UTC
- hostname
- new__can__1.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EU] Facepunch 1 | 222/400 |
| 1 | [EU East] Facepunch 4 | 152/350 |
| 2 | [EU] Facepunch Premium 1 | 147/350 |
| 3 | [EU East] Facepunch 5 | 139/350 |
| 4 | [EU] Facepunch Softcore 1 | 65/400 |
| 5 | [EU] Facepunch Softcore 3 | 65/400 |
| 6 | [EU] Facepunch Softcore 2 | 61/400 |
| 7 | [EU East] Facepunch 7 | 58/300 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485/525 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 214 on average | 309/350 |
| 2 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 135 on average | 90/200 |
| 3 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 161/225 |
| 4 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 125 on average | 169/300 |
| 5 | Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 114 on average | 74/200 |
Quick answers
From the figures on this page.
Population
What position does [CAN] Facepunch 1 take in the server rankings?
Player hours over seven days put [CAN] Facepunch 1 at #997, in the top 5% of the ranked set.
How full does [CAN] Facepunch 1 run?
[CAN] Facepunch 1 reports 6 players at this refresh, with 400 slots configured. Over the last seven days it averaged 9 players and peaked at 21. Peak hour in the last 48 hours: 21:00 UTC, mean 17 players.
About the server
What does performance look like on [CAN] Facepunch 1?
Averaged over 48 hours: 280 server fps, never under 235. Entity numbers reached 140,973, and that includes buildings, deployables and the rest. A high of 5,689 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is [CAN] Facepunch 1 on?
Rust network protocol 2635 and build 168909 on Windows is what [CAN] Facepunch 1 runs. Steam updates your game for you, but the protocol must match to join.
How reliable is [CAN] Facepunch 1, and is it up?
Online is the state at the latest refresh for [CAN] Facepunch 1. The uptime it reports puts the last restart about 4 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.
Where does [CAN] Facepunch 1 sit?
There is no region published for [CAN] Facepunch 1. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 148.113.198.4:28015 is its address.
Rules, settings, map
Which rules apply on [CAN] Facepunch 1, and what settings?
No gather rate appears in the name: [CAN] Facepunch 1. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The in-game Official tab lists it. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.
Which map has [CAN] Facepunch 1 selected?
[CAN] Facepunch 1 runs a procedural map of size 4,500 with seed 875579406, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does [CAN] Facepunch 1 wipe?
A single wipe each month, the force wipe, is all [CAN] Facepunch 1 does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 27 days 2 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.
On [CAN] Facepunch 1, what happens on wipe day?
Across recent wipes the busiest point averaged 23 players. Peak population on the latest wipe came 45 hours in.
Lists and tags
Which lists on Rust Data hold [CAN] Facepunch 1, and which filters?
On Rust Data, [CAN] Facepunch 1 appears in these lists: Official Rust servers, Rust tutorial servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Who operates [CAN] Facepunch 1?
[CAN] Facepunch 1 and 124 other servers we track both publish a playrust.com hostname, so the same operator most likely runs them.
Which meanings do the tags on [CAN] Facepunch 1 hold?
Read by the game's server browser, the tags [CAN] Facepunch 1 publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival in its standard form; mp400 (Max players): The server lists 400 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): Start here with Facepunch's tutorial if you are new; sc2 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join [CAN] Facepunch 1?
Enter client.connect 148.113.198.4:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
