Offline EA 16.106.40.130:28417 checked 6d ago
#测试服务器
Connect
srv = rust.server("16.106.40.130:28418")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 16.106.40.130:28417
- region
- EA
- max players
- 50
- group limit
- 16 max
- wipe schedule
- –
- last wipe
- 19 Oct 2026, 02:30 UTC
- hostname
- –
- first seen
- 23 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 19/200 |
| 1 | QS『鱼山路』pve|耐玩|升级|突袭 | EA · groups of 8+ · 37 on average | 32/100 |
| 2 | [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 | EA · groups of 8+ · monthly · 34 on average | 24/100 |
| 3 | Japan Tokyo - Vanilla PvE|JP|Beginner | EA · groups of 16+ · 33 on average | 7/100 |
| 4 | Japan Tokyo - Chill PvE|JP | EA · groups of 16+ · 21 on average | 8/100 |
| 5 | 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 20 on average | 15/88 |
Quick answers
From the figures on this page.
Population data
What position does #测试服务器 take in the server rankings?
Player hours over the last seven days: #15,276 for #测试服务器, #471 in Asia, within the top 69% of the ranked set.
How full does #测试服务器 run?
#测试服务器 returns no live count at this refresh, having last been seen 6 days ago. Over the last seven days it averaged 0 players.
About the server
Which Rust version is #测试服务器 on?
Rust network protocol 2634 and build 167781 on Windows is what #测试服务器 runs. Joining needs the same protocol on your game; Steam handles the update.
Is #测试服务器 up, and what does its uptime show?
Offline now for #测试服务器, last seen 6 days ago. 0 of 120 hours up over the last 5 full days, or 0%. Rust Data logged it first on 23 October 2026.
Which location does #测试服务器 run from?
The EA tag is what #测试服务器 uses to list itself in Asia. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 16.106.40.130:28417.
Map and rules
Which rules apply on #测试服务器, and what settings?
The name #测试服务器 carries no gather rate. 16 players is the maximum per group. Recorded as pve, player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC off.
Which map has #测试服务器 loaded?
#测试服务器 runs a procedural map, which the game generates.
Wipe data
On what schedule does #测试服务器 wipe?
Too few wipes are on record for #测试服务器 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 10 days 20 hours ago.
Tags, lists
Which lists on Rust Data hold #测试服务器, and which filters?
The Rust Data lists that #测试服务器 fits are: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on #测试服务器?
These tags are published by #测试服务器 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts16 (Group limit): Team size tops out at 16; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EA (East Asia): The server browser files it under East Asia. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join #测试服务器?
Enter client.connect 16.106.40.130:28417 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.