Online EA 162.222.17.4:30010 checked 9m ago
Japan Tokyo - Chill PvE|JP
Connect
srv = rust.server("162.222.17.4:30110")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 3% of all ranked servers, top 6% in EA. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 08:46 UTC27d ago | 127+25 queue | NaN | running | 1 |
| 1 | Thu 1 Oct, 19:46 UTC FW27d ago | 127+25 queue | NaN | 0.5 days | 7 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · japantokyo.jp
rust.servers(operator="japantokyo.jp").sort_values("players")
| server | players | |
|---|---|---|
| 0 | Japan Tokyo - Vanilla PvE|JP|Beginner | 59/100 |
| 1 | Japan Tokyo - Hard PvE|BPdrop|JP | 22/100 |
| 2 | Hard | 0 |
4 servers publish a japantokyo.jp hostname.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 102/200 |
| 1 | QS『鱼山路』pve|耐玩|升级|突袭 | EA · groups of 8+ · 37 on average | 46/100 |
| 2 | [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 | EA · groups of 8+ · monthly · 35 on average | 38/100 |
| 3 | 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 20 on average | 21/88 |
| 4 | [JP][PVE] パグさば Pug-Server ver 27 | 10/2~ | EA · groups of 16+ · 13 on average | 12/100 |
| 5 | [纪元PVE] 工业|挂机|自动|死亡不掉|标点 | EA · groups of 8+ · 13 on average | 15/100 |
Quick answers
From the figures on this page.
Player counts
How does Japan Tokyo - Chill PvE|JP compare in the rankings?
Ranked #656 on seven-day player hours, Japan Tokyo - Chill PvE|JP is #33 in Asia and in the top 3% of all ranked servers.
How full does Japan Tokyo - Chill PvE|JP run?
Japan Tokyo - Chill PvE|JP reports 34 players at this refresh, with 100 slots configured. Over the last seven days it averaged 21 players and peaked at 64. The 48-hour sample puts the busiest hour at 12:00 UTC, averaging 35 players.
Server data
What does performance look like on Japan Tokyo - Chill PvE|JP?
Averaged over 48 hours: 30 server fps, never under 24. Entity numbers reached 576,937, and that includes buildings, deployables and the rest. The memory field tops out at 15,429 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Japan Tokyo - Chill PvE|JP on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Japan Tokyo - Chill PvE|JP. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Japan Tokyo - Chill PvE|JP, and is it up?
Online is the state at the latest refresh for Japan Tokyo - Chill PvE|JP. A restart about 1 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Japan Tokyo - Chill PvE|JP sit?
The EA tag is what Japan Tokyo - Chill PvE|JP uses to list itself in Asia. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 162.222.17.4:30010.
Rules, settings, map
Which settings and rules does Japan Tokyo - Chill PvE|JP run?
The name Japan Tokyo - Chill PvE|JP carries no gather rate. 16 players is the maximum per group. Recorded as pve, no combat between players. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Which map has Japan Tokyo - Chill PvE|JP selected?
Japan Tokyo - Chill PvE|JP runs a procedural map of size 5,500 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipe schedule
When does Japan Tokyo - Chill PvE|JP wipe, and how often?
A rhythm cannot be read from the wipes of Japan Tokyo - Chill PvE|JP on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 3 hours ago.
What is wipe day on Japan Tokyo - Chill PvE|JP like?
The average peak over recent wipes is 127 players. On the latest wipe the peak came 5 hours after the wipe, with a queue of 25.
Tags, lists
Which Rust Data filters and lists contain Japan Tokyo - Chill PvE|JP?
The Rust Data lists that Japan Tokyo - Chill PvE|JP fits are: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.
Which operator runs Japan Tokyo - Chill PvE|JP?
Japan Tokyo - Chill PvE|JP and 3 other servers we track both publish a japantokyo.jp hostname, so the same operator most likely runs them.
Which meanings do the tags on Japan Tokyo - Chill PvE|JP hold?
The game's server browser reads these tags from Japan Tokyo - Chill PvE|JP: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts16 (Group limit): The team cap is 16; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins; EA (East Asia): In the server browser it sits under East Asia. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Japan Tokyo - Chill PvE|JP?
Enter client.connect 162.222.17.4:30010 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/AH7FXJ2Xet is the website recorded for it.