Rust Data

rustdata.spaceservers167.94.99.250:28116.ipynb

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Online 167.94.99.250:28115 checked 10m ago

Combat Arena - Staging

moddedcarbon

Connect

srv = rust.server("167.94.99.250:28116")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,404 # top 69%
no wipes 'resets' # 40 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123423:0007:0016:0000:0009:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304023:0007:0016:0000:0009:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 20:07 UTC2h ago NaN NaN NaN 0
1 Tue 27 Oct, 12:07 UTC10h ago NaN NaN NaN 0
2 Tue 27 Oct, 08:07 UTC14h ago NaN NaN NaN 0
3 Tue 27 Oct, 04:07 UTC18h ago NaN NaN NaN 0
4 Tue 27 Oct, 00:07 UTC22h ago NaN NaN NaN 0
5 Mon 26 Oct, 20:07 UTC1d ago NaN NaN NaN 0
6 Mon 26 Oct, 16:07 UTC1d ago NaN NaN NaN 0
7 Mon 26 Oct, 12:11 UTC1d ago NaN NaN NaN 0
8 Mon 26 Oct, 08:07 UTC1d ago NaN NaN NaN 0
9 Mon 26 Oct, 04:07 UTC1d ago NaN NaN NaN 0
display(srv.map, srv.info())

Map

5000 · seed 1731636953
Custom map, no picture published
map
Custom Map
size
5000
seed
1731636953

Server

srv.info()
address
167.94.99.250:28115
region
– · us
max players
20
group limit
8, the default
wipe schedule
–
last wipe
resets constantly
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Counter Strike - Defuse * BaseWars * Gun Game * Deathmatch * RiseUP * HexaDrop * Ranked 1v1 * Duel * King of The Hill * WarZone * Gambling

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 219 on average252/500
1[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 189 on average209/300
2Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW!no group limit · 103 on average166/300
3UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 54 on average71/250
4EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 35 on average25/200
5[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 26 on average31/150

Quick answers

From the figures on this page.

Player counts

How does Combat Arena - Staging compare in the rankings?

Player hours over seven days put Combat Arena - Staging at #15,404, in the top 69% of the ranked set.

What population does Combat Arena - Staging carry?

The sample now reads 0 players for Combat Arena - Staging, out of 20 slots. Over the last seven days it averaged 0 players.

Server data

What does performance look like on Combat Arena - Staging?

Averaged over 48 hours: 30 server fps, never under 30. The entity count peaked at 4,000, covering buildings, deployables and the rest of the world. The memory field tops out at 1,777 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Combat Arena - Staging run?

The build is Rust network protocol 2635 and build 169414 on Linux, run by Combat Arena - Staging. Steam updates your game for you, but the protocol must match to join.

How reliable is Combat Arena - Staging, and is it up?

The current sample puts Combat Arena - Staging online. The uptime it reports puts the last restart about 1 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Combat Arena - Staging run from?

No region is published by Combat Arena - Staging; its region code is us. Rust Data does not look up where the machine stands; it shows where a server says it is. 167.94.99.250:28115 is its address.

Settings and map

Which settings and rules does Combat Arena - Staging run?

The name Combat Arena - Staging carries no gather rate. The group limit sits at the default of 8 players. Recorded as minigames & battle royale, battle royale, arenas, parkour, Bedwars. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Which map has Combat Arena - Staging loaded?

Combat Arena - Staging runs a procedural map of size 5,000 with seed 1731636953, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.

Wipes and dates

When does Combat Arena - Staging wipe, and how often?

A new world arrives every few hours on Combat Arena - Staging, so no wipe schedule is kept and those resets do not count as wipes.

Tags and filters

Which Rust Data filters and lists contain Combat Arena - Staging?

On Rust Data, Combat Arena - Staging appears in these lists: Modded Rust servers, Rust aim training servers and Rust battlefield servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on Combat Arena - Staging hold?

These tags are published by Combat Arena - Staging and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs169414 (Build): Build number: 169414; ptrak (Networking): Standard network layer for Rust: RakNet; $rus (Region code): The row gives us as its region code; ^e (Minigames): The format is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^i (Battlefield): High rates and kits, for fast PvP; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into Combat Arena - Staging?

In Rust, F1 opens the console: type client.connect 167.94.99.250:28115. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://combatarena.gg.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$rus,v2635,^z,^y,^e,^d,^i,gmrust,cs169414,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp20
Max players Slot count: 20.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs169414
Build Build number: 169414.
ptrak
Networking Standard network layer for Rust: RakNet.
$rus
Region code The row gives us as its region code.

Gameplay

^e
Minigames The format is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Loot is handed to you for aim and PvP practice.
^i
Battlefield High rates and kits, for fast PvP.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 64,568 players 11,784 servers online