Online 167.94.99.250:28115 checked 10m ago
Combat Arena - Staging
Connect
srv = rust.server("167.94.99.250:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 20:07 UTC2h ago | NaN | NaN | NaN | 0 |
| 1 | Tue 27 Oct, 12:07 UTC10h ago | NaN | NaN | NaN | 0 |
| 2 | Tue 27 Oct, 08:07 UTC14h ago | NaN | NaN | NaN | 0 |
| 3 | Tue 27 Oct, 04:07 UTC18h ago | NaN | NaN | NaN | 0 |
| 4 | Tue 27 Oct, 00:07 UTC22h ago | NaN | NaN | NaN | 0 |
| 5 | Mon 26 Oct, 20:07 UTC1d ago | NaN | NaN | NaN | 0 |
| 6 | Mon 26 Oct, 16:07 UTC1d ago | NaN | NaN | NaN | 0 |
| 7 | Mon 26 Oct, 12:11 UTC1d ago | NaN | NaN | NaN | 0 |
| 8 | Mon 26 Oct, 08:07 UTC1d ago | NaN | NaN | NaN | 0 |
| 9 | Mon 26 Oct, 04:07 UTC1d ago | NaN | NaN | NaN | 0 |
| 10 | Mon 26 Oct, 00:07 UTC1d ago | NaN | NaN | NaN | 0 |
| 11 | Sun 25 Oct, 20:07 UTC2d ago | NaN | NaN | NaN | 0 |
| 12 | Sun 25 Oct, 16:08 UTC2d ago | NaN | NaN | NaN | 0 |
| 13 | Sun 25 Oct, 12:07 UTC2d ago | NaN | NaN | NaN | 0 |
| 14 | Sun 25 Oct, 08:07 UTC2d ago | NaN | NaN | NaN | 0 |
| 15 | Sun 25 Oct, 04:07 UTC2d ago | NaN | NaN | NaN | 0 |
| 16 | Sun 25 Oct, 00:07 UTC2d ago | NaN | NaN | NaN | 0 |
| 17 | Sat 24 Oct, 20:07 UTC3d ago | NaN | NaN | NaN | 0 |
| 18 | Sat 24 Oct, 16:07 UTC3d ago | NaN | NaN | NaN | 0 |
| 19 | Sat 24 Oct, 12:07 UTC3d ago | NaN | NaN | NaN | 0 |
display(srv.map, srv.info())
Map
5000 · seed 1731636953- map
- Custom Map
- size
- 5000
- seed
- 1731636953
Server
srv.info()- address
- 167.94.99.250:28115
- region
- – · us
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Raid Simulator 2.0 (Raidsim) | EU · groups of 100+ · 219 on average | 252/500 |
| 1 | [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW | EU · no group limit · 189 on average | 209/300 |
| 2 | Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW! | no group limit · 103 on average | 166/300 |
| 3 | UKN.GG - EU Training Grounds - Main | EU · groups of 500+ · 54 on average | 71/250 |
| 4 | EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets | EU · groups of 10+ · 35 on average | 25/200 |
| 5 | [NA] Raid Simulator 2.0 (Raidsim) | NA · groups of 100+ · 26 on average | 31/150 |
Quick answers
From the figures on this page.
Player counts
How does Combat Arena - Staging compare in the rankings?
Player hours over seven days put Combat Arena - Staging at #15,404, in the top 69% of the ranked set.
What population does Combat Arena - Staging carry?
The sample now reads 0 players for Combat Arena - Staging, out of 20 slots. Over the last seven days it averaged 0 players.
Server data
What does performance look like on Combat Arena - Staging?
Averaged over 48 hours: 30 server fps, never under 30. The entity count peaked at 4,000, covering buildings, deployables and the rest of the world. The memory field tops out at 1,777 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Combat Arena - Staging run?
The build is Rust network protocol 2635 and build 169414 on Linux, run by Combat Arena - Staging. Steam updates your game for you, but the protocol must match to join.
How reliable is Combat Arena - Staging, and is it up?
The current sample puts Combat Arena - Staging online. The uptime it reports puts the last restart about 1 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Combat Arena - Staging run from?
No region is published by Combat Arena - Staging; its region code is us. Rust Data does not look up where the machine stands; it shows where a server says it is. 167.94.99.250:28115 is its address.
Settings and map
Which settings and rules does Combat Arena - Staging run?
The name Combat Arena - Staging carries no gather rate. The group limit sits at the default of 8 players. Recorded as minigames & battle royale, battle royale, arenas, parkour, Bedwars. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
Which map has Combat Arena - Staging loaded?
Combat Arena - Staging runs a procedural map of size 5,000 with seed 1731636953, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.
Wipes and dates
When does Combat Arena - Staging wipe, and how often?
A new world arrives every few hours on Combat Arena - Staging, so no wipe schedule is kept and those resets do not count as wipes.
Tags and filters
Which Rust Data filters and lists contain Combat Arena - Staging?
On Rust Data, Combat Arena - Staging appears in these lists: Modded Rust servers, Rust aim training servers and Rust battlefield servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Combat Arena - Staging hold?
These tags are published by Combat Arena - Staging and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs169414 (Build): Build number: 169414; ptrak (Networking): Standard network layer for Rust: RakNet; $rus (Region code): The row gives us as its region code; ^e (Minigames): The format is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^i (Battlefield): High rates and kits, for fast PvP; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Combat Arena - Staging?
In Rust, F1 opens the console: type client.connect 167.94.99.250:28115. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://combatarena.gg.
