Online 208.52.152.39:28014 checked 2h ago
[NA] Raid Simulator 2.0 (Raidsim)
Connect
srv = rust.server("208.52.152.39:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 05:05 UTC14h ago | NaN | NaN | NaN | 0 |
| 1 | Wed 28 Oct, 04:59 UTC14h ago | NaN | NaN | NaN | 5 |
| 2 | Wed 28 Oct, 04:01 UTC15h ago | NaN | NaN | NaN | 39 |
| 3 | Tue 27 Oct, 04:01 UTC1d ago | NaN | NaN | NaN | 35 |
| 4 | Mon 26 Oct, 04:01 UTC2d ago | NaN | NaN | NaN | 37 |
| 5 | Sun 25 Oct, 13:32 UTC3d ago | NaN | NaN | NaN | 18 |
| 6 | Sun 25 Oct, 04:01 UTC3d ago | NaN | NaN | NaN | 34 |
| 7 | Sat 24 Oct, 04:00 UTC4d ago | NaN | NaN | NaN | 40 |
| 8 | Fri 23 Oct, 04:01 UTC5d ago | NaN | NaN | NaN | 43 |
| 9 | Thu 22 Oct, 18:04 UTC6d ago | NaN | NaN | NaN | 14 |
| 10 | Thu 22 Oct, 04:01 UTC6d ago | NaN | NaN | NaN | 51 |
| 11 | Wed 21 Oct, 04:00 UTC7d ago | NaN | NaN | NaN | 49 |
| 12 | Tue 20 Oct, 04:01 UTC8d ago | NaN | NaN | NaN | 58 |
| 13 | Mon 19 Oct, 04:01 UTC9d ago | NaN | NaN | NaN | 31 |
| 14 | Sun 18 Oct, 04:01 UTC10d ago | NaN | NaN | NaN | 56 |
| 15 | Sat 17 Oct, 04:00 UTC11d ago | NaN | NaN | NaN | 45 |
| 16 | Fri 16 Oct, 04:00 UTC12d ago | NaN | NaN | NaN | 56 |
| 17 | Thu 15 Oct, 04:00 UTC13d ago | NaN | NaN | NaN | 33 |
| 18 | Wed 14 Oct, 04:01 UTC14d ago | NaN | NaN | NaN | 29 |
| 19 | Tue 13 Oct, 04:00 UTC15d ago | NaN | NaN | NaN | 63 |
display(srv.map, srv.info())
Map
4096 · seed 1337- map
- discord.gg/raidsim
- size
- 4096
- seed
- 1337
Server
srv.info()- address
- 208.52.152.39:28014
- region
- –
- max players
- 150
- group limit
- 100 max
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | UKN.GG - US Training Grounds - Medium III | NA · groups of 500+ · 4 on average | 8/150 |
| 1 | NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets | NA · groups of 10+ · 3 on average | 2/200 |
| 2 | UKN.GG - US Training Grounds - Medium IV | NA · groups of 500+ · 2 on average | 0/150 |
| 3 | Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars | NA · groups of 8+ · 2 on average | 2/100 |
| 4 | Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game | NA · groups of 100000+ · 1 on average | 0/50 |
| 5 | [EU] Raid Simulator 2.0 (Raidsim) | EU · groups of 100+ · 218 on average | 395/500 |
Quick answers
From the figures on this page.
Population
How does [NA] Raid Simulator 2.0 (Raidsim) compare in the rankings?
Player hours over seven days put [NA] Raid Simulator 2.0 (Raidsim) at #582, in the top 3% of the ranked set.
What population does [NA] Raid Simulator 2.0 (Raidsim) carry?
The sample now reads 18 players for [NA] Raid Simulator 2.0 (Raidsim), out of 150 slots. Over the last seven days it averaged 26 players and peaked at 79. Averaged by hour over 48 hours, 03:00 UTC is the busiest, at 61 players.
Server facts
How well does [NA] Raid Simulator 2.0 (Raidsim) perform?
Averaged over 48 hours: 100 server fps, never under 86. Buildings, deployables and all else in the world took the count as high as 246,151 entities. The memory field tops out at 3,647 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on [NA] Raid Simulator 2.0 (Raidsim)?
Rust network protocol 2635 and build 168909 on Linux is what [NA] Raid Simulator 2.0 (Raidsim) runs. Joining needs the same protocol on your game; Steam handles the update.
Is [NA] Raid Simulator 2.0 (Raidsim) up, and what does its uptime show?
[NA] Raid Simulator 2.0 (Raidsim) reports itself online at the current refresh. Count back 10 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does [NA] Raid Simulator 2.0 (Raidsim) run from?
No region tag is published by [NA] Raid Simulator 2.0 (Raidsim), though its name points to North America. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 208.52.152.39:28014.
Settings and map
Which settings and rules does [NA] Raid Simulator 2.0 (Raidsim) run?
The name [NA] Raid Simulator 2.0 (Raidsim) carries no gather rate. 100 players is the maximum per group. Recorded as minigames & battle royale, battle royale, arenas, parkour, Bedwars. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has [NA] Raid Simulator 2.0 (Raidsim) loaded?
The game generates the map on [NA] Raid Simulator 2.0 (Raidsim): procedural, size 4,096, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: discord.gg/raidsim.
Wipes and dates
When does [NA] Raid Simulator 2.0 (Raidsim) wipe, and how often?
A new world arrives every few hours on [NA] Raid Simulator 2.0 (Raidsim), so no wipe schedule is kept and those resets do not count as wipes.
Lists and tags
Which lists on Rust Data hold [NA] Raid Simulator 2.0 (Raidsim), and which filters?
These Rust Data lists include [NA] Raid Simulator 2.0 (Raidsim): Modded Rust servers, Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.
How should you read the server tags on [NA] Raid Simulator 2.0 (Raidsim)?
The game's server browser reads these tags from [NA] Raid Simulator 2.0 (Raidsim): gmrust (Game mode): Survival play, standard Rust; mp150 (Max players): 150 slots in total; ts100 (Group limit): The team cap is 100; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^e (Minigames): Runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training server: practise aim and PvP, loot supplied; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join [NA] Raid Simulator 2.0 (Raidsim)?
Enter client.connect 208.52.152.39:28014 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://raidsimulator.com is the website recorded for it.