Rust Data

rustdata.spaceservers208.52.152.39:28015.ipynb

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Online 208.52.152.39:28014 checked 2h ago

[NA] Raid Simulator 2.0 (Raidsim)

moddedoxide

Connect

srv = rust.server("208.52.152.39:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 18/150 # 12% full
7-day average 26 # peak 79
rank #582 # top 3%
no wipes 'resets' # 11 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes

Players

srv.players.plot(range="48h")
AveragePeak
02040608020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 05:05 UTC14h ago NaN NaN NaN 0
1 Wed 28 Oct, 04:59 UTC14h ago NaN NaN NaN 5
2 Wed 28 Oct, 04:01 UTC15h ago NaN NaN NaN 39
3 Tue 27 Oct, 04:01 UTC1d ago NaN NaN NaN 35
4 Mon 26 Oct, 04:01 UTC2d ago NaN NaN NaN 37
5 Sun 25 Oct, 13:32 UTC3d ago NaN NaN NaN 18
6 Sun 25 Oct, 04:01 UTC3d ago NaN NaN NaN 34
7 Sat 24 Oct, 04:00 UTC4d ago NaN NaN NaN 40
8 Fri 23 Oct, 04:01 UTC5d ago NaN NaN NaN 43
9 Thu 22 Oct, 18:04 UTC6d ago NaN NaN NaN 14
display(srv.map, srv.info())

Map

4096 · seed 1337
Custom map, no picture published
map
discord.gg/raidsim
size
4096
seed
1337

Server

srv.info()
address
208.52.152.39:28014
region
–
max players
150
group limit
100 max
wipe schedule
–
last wipe
resets constantly
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0UKN.GG - US Training Grounds - Medium IIINA · groups of 500+ · 4 on average8/150
1NA | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsNA · groups of 10+ · 3 on average2/200
2UKN.GG - US Training Grounds - Medium IVNA · groups of 500+ · 2 on average0/150
3Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWarsNA · groups of 8+ · 2 on average2/100
4Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun GameNA · groups of 100000+ · 1 on average0/50
5[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 218 on average395/500

Quick answers

From the figures on this page.

Population

How does [NA] Raid Simulator 2.0 (Raidsim) compare in the rankings?

Player hours over seven days put [NA] Raid Simulator 2.0 (Raidsim) at #582, in the top 3% of the ranked set.

What population does [NA] Raid Simulator 2.0 (Raidsim) carry?

The sample now reads 18 players for [NA] Raid Simulator 2.0 (Raidsim), out of 150 slots. Over the last seven days it averaged 26 players and peaked at 79. Averaged by hour over 48 hours, 03:00 UTC is the busiest, at 61 players.

Server facts

How well does [NA] Raid Simulator 2.0 (Raidsim) perform?

Averaged over 48 hours: 100 server fps, never under 86. Buildings, deployables and all else in the world took the count as high as 246,151 entities. The memory field tops out at 3,647 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on [NA] Raid Simulator 2.0 (Raidsim)?

Rust network protocol 2635 and build 168909 on Linux is what [NA] Raid Simulator 2.0 (Raidsim) runs. Joining needs the same protocol on your game; Steam handles the update.

Is [NA] Raid Simulator 2.0 (Raidsim) up, and what does its uptime show?

[NA] Raid Simulator 2.0 (Raidsim) reports itself online at the current refresh. Count back 10 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does [NA] Raid Simulator 2.0 (Raidsim) run from?

No region tag is published by [NA] Raid Simulator 2.0 (Raidsim), though its name points to North America. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 208.52.152.39:28014.

Settings and map

Which settings and rules does [NA] Raid Simulator 2.0 (Raidsim) run?

The name [NA] Raid Simulator 2.0 (Raidsim) carries no gather rate. 100 players is the maximum per group. Recorded as minigames & battle royale, battle royale, arenas, parkour, Bedwars. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has [NA] Raid Simulator 2.0 (Raidsim) loaded?

The game generates the map on [NA] Raid Simulator 2.0 (Raidsim): procedural, size 4,096, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: discord.gg/raidsim.

Wipes and dates

When does [NA] Raid Simulator 2.0 (Raidsim) wipe, and how often?

A new world arrives every few hours on [NA] Raid Simulator 2.0 (Raidsim), so no wipe schedule is kept and those resets do not count as wipes.

Lists and tags

Which lists on Rust Data hold [NA] Raid Simulator 2.0 (Raidsim), and which filters?

These Rust Data lists include [NA] Raid Simulator 2.0 (Raidsim): Modded Rust servers, Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.

How should you read the server tags on [NA] Raid Simulator 2.0 (Raidsim)?

The game's server browser reads these tags from [NA] Raid Simulator 2.0 (Raidsim): gmrust (Game mode): Survival play, standard Rust; mp150 (Max players): 150 slots in total; ts100 (Group limit): The team cap is 100; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^e (Minigames): Runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training server: practise aim and PvP, loot supplied; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join [NA] Raid Simulator 2.0 (Raidsim)?

Enter client.connect 208.52.152.39:28014 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://raidsimulator.com is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp150,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp150
Max players 150 slots in total.
ts100
Group limit The team cap is 100.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Gameplay

^e
Minigames Runs minigames such as arenas, Bedwars and parkour.
^d
Combat training Training server: practise aim and PvP, loot supplied.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online