Rust Data

rustdata.spaceservers64.40.9.35:28015.ipynb

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Online 64.40.9.35:28014 checked 14m ago

[EU] Raid Simulator 2.0 (Raidsim)

moddedoxide

Connect

srv = rust.server("64.40.9.35:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 357/500 # 71% full
7-day average 217 # peak 449
rank #39 # top 0.2%
no wipes 'resets' # 9 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes

Players

srv.players.plot(range="48h")
AveragePeak
020040060080020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
125507510020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 04:01 UTC15h ago NaN NaN NaN 80
1 Mon 26 Oct, 04:01 UTC1d ago NaN NaN NaN 83
2 Sun 25 Oct, 13:32 UTC2d ago NaN NaN NaN 320
3 Sun 25 Oct, 04:00 UTC2d ago NaN NaN NaN 124
4 Sat 24 Oct, 04:00 UTC3d ago NaN NaN NaN 128
5 Fri 23 Oct, 04:00 UTC4d ago NaN NaN NaN 73
6 Thu 22 Oct, 18:04 UTC5d ago NaN NaN NaN 369
7 Thu 22 Oct, 04:01 UTC5d ago NaN NaN NaN 118
8 Wed 21 Oct, 04:01 UTC6d ago NaN NaN NaN 85
9 Tue 20 Oct, 04:00 UTC7d ago NaN NaN NaN 61
display(srv.map, srv.info())

Map

4096 · seed 1337
Custom map, no picture published
map
discord.gg/raidsim
size
4096
seed
1337

Server

srv.info()
address
64.40.9.35:28014
region
–
max players
500
group limit
100 max
wipe schedule
–
last wipe
resets constantly
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 187 on average366/500
1UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 54 on average86/250
2EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 35 on average75/200
3US Hub 01EU · groups of 1000+ · 13 on average4/3300
4UKN.GG - EU Training Grounds - Main 2EU · groups of 500+ · 13 on average23/250
5[EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/27EU · groups of 100+ · 10 on average33/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does [EU] Raid Simulator 2.0 (Raidsim) rank?

Player hours over seven days put [EU] Raid Simulator 2.0 (Raidsim) at #39, in the top 0.2% of the ranked set.

What population does [EU] Raid Simulator 2.0 (Raidsim) carry?

The sample now reads 357 players for [EU] Raid Simulator 2.0 (Raidsim), out of 500 slots. Over the last seven days it averaged 217 players and peaked at 449. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 377 players.

About the server

How smoothly does [EU] Raid Simulator 2.0 (Raidsim) run?

The 48-hour average is 98 server fps, with a low of 62. Entity numbers reached 329,155, and that includes buildings, deployables and the rest. The memory field tops out at 8,734 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on [EU] Raid Simulator 2.0 (Raidsim)?

The build is Rust network protocol 2635 and build 168909 on Linux, run by [EU] Raid Simulator 2.0 (Raidsim). The protocol has to match before you can join, and Steam does the updating.

How reliable is [EU] Raid Simulator 2.0 (Raidsim), and is it up?

Online is the state at the latest refresh for [EU] Raid Simulator 2.0 (Raidsim). Count back 13 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does [EU] Raid Simulator 2.0 (Raidsim) sit?

The name of [EU] Raid Simulator 2.0 (Raidsim) points to Europe, even though no region tag is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 64.40.9.35:28014 is its address.

Settings and map

Which rules apply on [EU] Raid Simulator 2.0 (Raidsim), and what settings?

You will not find a gather rate in the string [EU] Raid Simulator 2.0 (Raidsim). The cap on a group is 100 players. Recorded as minigames & battle royale, parkour, Bedwars, battle royale, arenas. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on [EU] Raid Simulator 2.0 (Raidsim)?

Size 4,096, seed 1337: the procedural map on [EU] Raid Simulator 2.0 (Raidsim), generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: discord.gg/raidsim.

Wipes and dates

When does [EU] Raid Simulator 2.0 (Raidsim) wipe, and how often?

A new world arrives every few hours on [EU] Raid Simulator 2.0 (Raidsim), so no wipe schedule is kept and those resets do not count as wipes.

Tags and filters

Which Rust Data filters and lists contain [EU] Raid Simulator 2.0 (Raidsim)?

These Rust Data lists include [EU] Raid Simulator 2.0 (Raidsim): EU Rust servers, Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.

Which meanings do the tags on [EU] Raid Simulator 2.0 (Raidsim) hold?

The game's server browser reads these tags from [EU] Raid Simulator 2.0 (Raidsim): gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): Slot count: 500; ts100 (Group limit): No team may exceed 100; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^e (Minigames): Runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; the loot is provided; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into [EU] Raid Simulator 2.0 (Raidsim)?

The manual route: launch Rust, F1, then client.connect 64.40.9.35:28014. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://raidsimulator.com is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp500
Max players Slot count: 500.
ts100
Group limit No team may exceed 100.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Gameplay

^e
Minigames Runs minigames such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP; the loot is provided.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 95,355 players 11,887 servers online