Online 64.40.9.35:28014 checked 14m ago
[EU] Raid Simulator 2.0 (Raidsim)
Connect
srv = rust.server("64.40.9.35:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 04:01 UTC15h ago | NaN | NaN | NaN | 80 |
| 1 | Mon 26 Oct, 04:01 UTC1d ago | NaN | NaN | NaN | 83 |
| 2 | Sun 25 Oct, 13:32 UTC2d ago | NaN | NaN | NaN | 320 |
| 3 | Sun 25 Oct, 04:00 UTC2d ago | NaN | NaN | NaN | 124 |
| 4 | Sat 24 Oct, 04:00 UTC3d ago | NaN | NaN | NaN | 128 |
| 5 | Fri 23 Oct, 04:00 UTC4d ago | NaN | NaN | NaN | 73 |
| 6 | Thu 22 Oct, 18:04 UTC5d ago | NaN | NaN | NaN | 369 |
| 7 | Thu 22 Oct, 04:01 UTC5d ago | NaN | NaN | NaN | 118 |
| 8 | Wed 21 Oct, 04:01 UTC6d ago | NaN | NaN | NaN | 85 |
| 9 | Tue 20 Oct, 04:00 UTC7d ago | NaN | NaN | NaN | 61 |
| 10 | Mon 19 Oct, 04:00 UTC8d ago | NaN | NaN | NaN | 64 |
| 11 | Sun 18 Oct, 04:00 UTC9d ago | NaN | NaN | NaN | 83 |
| 12 | Sat 17 Oct, 04:00 UTC10d ago | NaN | NaN | NaN | 110 |
| 13 | Fri 16 Oct, 04:00 UTC11d ago | NaN | NaN | NaN | 82 |
| 14 | Thu 15 Oct, 08:35 UTC12d ago | NaN | NaN | NaN | 100 |
| 15 | Wed 14 Oct, 04:01 UTC13d ago | NaN | NaN | NaN | 98 |
| 16 | Tue 13 Oct, 04:00 UTC14d ago | NaN | NaN | NaN | 73 |
| 17 | Mon 12 Oct, 04:00 UTC15d ago | NaN | NaN | NaN | 99 |
| 18 | Sun 11 Oct, 04:00 UTC16d ago | NaN | NaN | NaN | 104 |
| 19 | Sat 10 Oct, 08:31 UTC17d ago | NaN | NaN | NaN | 184 |
display(srv.map, srv.info())
Map
4096 · seed 1337- map
- discord.gg/raidsim
- size
- 4096
- seed
- 1337
Server
srv.info()- address
- 64.40.9.35:28014
- region
- –
- max players
- 500
- group limit
- 100 max
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW | EU · no group limit · 187 on average | 366/500 |
| 1 | UKN.GG - EU Training Grounds - Main | EU · groups of 500+ · 54 on average | 86/250 |
| 2 | EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets | EU · groups of 10+ · 35 on average | 75/200 |
| 3 | US Hub 01 | EU · groups of 1000+ · 13 on average | 4/3300 |
| 4 | UKN.GG - EU Training Grounds - Main 2 | EU · groups of 500+ · 13 on average | 23/250 |
| 5 | [EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/27 | EU · groups of 100+ · 10 on average | 33/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does [EU] Raid Simulator 2.0 (Raidsim) rank?
Player hours over seven days put [EU] Raid Simulator 2.0 (Raidsim) at #39, in the top 0.2% of the ranked set.
What population does [EU] Raid Simulator 2.0 (Raidsim) carry?
The sample now reads 357 players for [EU] Raid Simulator 2.0 (Raidsim), out of 500 slots. Over the last seven days it averaged 217 players and peaked at 449. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 377 players.
About the server
How smoothly does [EU] Raid Simulator 2.0 (Raidsim) run?
The 48-hour average is 98 server fps, with a low of 62. Entity numbers reached 329,155, and that includes buildings, deployables and the rest. The memory field tops out at 8,734 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on [EU] Raid Simulator 2.0 (Raidsim)?
The build is Rust network protocol 2635 and build 168909 on Linux, run by [EU] Raid Simulator 2.0 (Raidsim). The protocol has to match before you can join, and Steam does the updating.
How reliable is [EU] Raid Simulator 2.0 (Raidsim), and is it up?
Online is the state at the latest refresh for [EU] Raid Simulator 2.0 (Raidsim). Count back 13 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does [EU] Raid Simulator 2.0 (Raidsim) sit?
The name of [EU] Raid Simulator 2.0 (Raidsim) points to Europe, even though no region tag is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 64.40.9.35:28014 is its address.
Settings and map
Which rules apply on [EU] Raid Simulator 2.0 (Raidsim), and what settings?
You will not find a gather rate in the string [EU] Raid Simulator 2.0 (Raidsim). The cap on a group is 100 players. Recorded as minigames & battle royale, parkour, Bedwars, battle royale, arenas. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on [EU] Raid Simulator 2.0 (Raidsim)?
Size 4,096, seed 1337: the procedural map on [EU] Raid Simulator 2.0 (Raidsim), generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: discord.gg/raidsim.
Wipes and dates
When does [EU] Raid Simulator 2.0 (Raidsim) wipe, and how often?
A new world arrives every few hours on [EU] Raid Simulator 2.0 (Raidsim), so no wipe schedule is kept and those resets do not count as wipes.
Tags and filters
Which Rust Data filters and lists contain [EU] Raid Simulator 2.0 (Raidsim)?
These Rust Data lists include [EU] Raid Simulator 2.0 (Raidsim): EU Rust servers, Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.
Which meanings do the tags on [EU] Raid Simulator 2.0 (Raidsim) hold?
The game's server browser reads these tags from [EU] Raid Simulator 2.0 (Raidsim): gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): Slot count: 500; ts100 (Group limit): No team may exceed 100; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^e (Minigames): Runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; the loot is provided; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into [EU] Raid Simulator 2.0 (Raidsim)?
The manual route: launch Rust, F1, then client.connect 64.40.9.35:28014. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://raidsimulator.com is the website recorded for it.