Connect
srv = rust.server("185.50.107.84:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:43 UTC FW27d ago | 24 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 234844413
- map
- Procedural Map
- size
- 4500
- seed
- 234844413
Server
srv.info()- address
- 185.50.107.84:28015
- region
- –
- max players
- 350
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:43 UTC
- hostname
- sa1.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EA] Softcore 1 | 63/350 |
| 1 | [EU] Facepunch 1 | 61/400 |
| 2 | [US East] Facepunch Premium 1 | 49/400 |
| 3 | [EU] Facepunch Premium 1 | 44/350 |
| 4 | [EU East] Facepunch 4 | 43/350 |
| 5 | [EU East] Facepunch 5 | 29/350 |
| 6 | [EA] Facepunch 2 | 24/300 |
| 7 | [EU] Facepunch Softcore 1 | 23/400 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 187/225 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 216 on average | 110/200 |
| 2 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 130 on average | 33/200 |
| 3 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 39/100 |
| 4 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 124 on average | 64/300 |
| 5 | Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 112 on average | 49/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does [SA] Facepunch 1 rank?
Rank #815 on seven-day player hours for [SA] Facepunch 1, within the top 4% of all ranked servers.
What population does [SA] Facepunch 1 carry?
The sample now reads 6 players for [SA] Facepunch 1, out of 350 slots. Over the last seven days it averaged 13 players and peaked at 39. The 48-hour sample puts the busiest hour at 17:00 UTC, averaging 18 players.
About the server
How smoothly does [SA] Facepunch 1 run?
The 48-hour average is 124 server fps, with a low of 78. Entity numbers reached 150,407, and that includes buildings, deployables and the rest. Memory peaked at 5,758 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on [SA] Facepunch 1?
Rust network protocol 2635 and build 168909 on Windows is what [SA] Facepunch 1 runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [SA] Facepunch 1, and is it up?
[SA] Facepunch 1 reports itself online at the current refresh. Count back 1 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does [SA] Facepunch 1 run from?
No region is published by [SA] Facepunch 1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 185.50.107.84:28015.
Settings and map
Which rules apply on [SA] Facepunch 1, and what settings?
The name [SA] Facepunch 1 carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The in-game Official tab lists it. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
What is the map on [SA] Facepunch 1?
The game generates the map on [SA] Facepunch 1: procedural, size 4,500, seed 234844413. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does [SA] Facepunch 1 wipe, and how often?
Once a month [SA] Facepunch 1 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 27 days 13 hours ago. The tags list wipes as monthly.
What is wipe day on [SA] Facepunch 1 like?
Across recent wipes the busiest point averaged 24 players. Peak population on the latest wipe came 7 hours in.
Tags and filters
Which Rust Data filters and lists contain [SA] Facepunch 1?
These Rust Data lists include [SA] Facepunch 1: Official Rust servers, Rust tutorial servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Who is behind [SA] Facepunch 1?
[SA] Facepunch 1 and 124 other servers we track both publish a playrust.com hostname, so the same operator most likely runs them.
How should you read the server tags on [SA] Facepunch 1?
The game's server browser reads these tags from [SA] Facepunch 1: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp350 (Max players): The server lists 350 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^t (Tutorial on): Facepunch's tutorial is available to new players here; sc2 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to [SA] Facepunch 1?
Enter client.connect 185.50.107.84:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
