Connect
srv = rust.server("185.50.107.85:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:42 UTC FW27d ago | 27 | NaN | running | 5 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1046378604
- map
- Procedural Map
- size
- 4500
- seed
- 1046378604
Server
srv.info()- address
- 185.50.107.85:28015
- region
- –
- max players
- 350
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:42 UTC
- hostname
- sa2.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EA] Softcore 1 | 116/350 |
| 1 | [EU] Facepunch 1 | 103/400 |
| 2 | [EU East] Facepunch 4 | 89/350 |
| 3 | [EU] Facepunch Premium 1 | 75/350 |
| 4 | [EU East] Facepunch 5 | 48/350 |
| 5 | [EA] Facepunch 3 | 38/350 |
| 6 | [EU] Facepunch Softcore 3 | 36/400 |
| 7 | [EA] Facepunch 2 | 30/300 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 384/375 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 215 on average | 210/200 |
| 2 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 129 on average | 38/200 |
| 3 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 127 on average | 70/100 |
| 4 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 123 on average | 130/300 |
| 5 | Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 111 on average | 44/200 |
Quick answers
From the figures on this page.
Population
What position does [SA] Facepunch 2 take in the server rankings?
Over the last seven days [SA] Facepunch 2 sits at #1,167 on player hours, in the top 5% of ranked servers.
What population does [SA] Facepunch 2 carry?
[SA] Facepunch 2 reports 8 players at this refresh, with 350 slots configured. Over the last seven days it averaged 7 players and peaked at 19. Peak hour in the last 48 hours: 15:00 UTC, mean 17 players.
Server data
How smoothly does [SA] Facepunch 2 run?
Averaged over 48 hours: 124 server fps, never under 102. Entity numbers reached 133,251, and that includes buildings, deployables and the rest. Memory peaked at 5,213 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on [SA] Facepunch 2?
Rust network protocol 2635 and build 168909 on Windows is what [SA] Facepunch 2 runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is [SA] Facepunch 2, and is it up?
The current sample puts [SA] Facepunch 2 online. A restart about 5 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does [SA] Facepunch 2 sit?
For [SA] Facepunch 2, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 185.50.107.85:28015 is its address.
Rules, settings, map
What rules and settings are recorded for [SA] Facepunch 2?
No gather rate appears in the name: [SA] Facepunch 2. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Official tab in game: it is there. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.
What is the map on [SA] Facepunch 2?
[SA] Facepunch 2 runs a procedural map of size 4,500 with seed 1046378604, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does [SA] Facepunch 2 wipe?
The only wipe [SA] Facepunch 2 takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 27 days 17 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.
What is wipe day on [SA] Facepunch 2 like?
Recent wipes averaged 27 players at their peak. 47 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does [SA] Facepunch 2 appear among Rust Data lists and filters?
On Rust Data, [SA] Facepunch 2 appears in these lists: Official Rust servers, Rust tutorial servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Which operator runs [SA] Facepunch 2?
A playrust.com hostname is published by [SA] Facepunch 2 and by 124 other servers we track, which suggests the same operator runs them.
Which meanings do the tags on [SA] Facepunch 2 hold?
The game's server browser reads these tags from [SA] Facepunch 2: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp350 (Max players): Slot count: 350; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^t (Tutorial on): Facepunch's tutorial is available to new players here; sc2 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to [SA] Facepunch 2?
The manual route: launch Rust, F1, then client.connect 185.50.107.85:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
