Offline 194.147.90.159:35000 checked 33d ago
TEST SERVER
Connect
srv = rust.server("194.147.90.159:35001")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 17 Sep, 16:53 UTC41d ago | 0 | NaN | running | 0 |
| 1 | Sun 13 Sep, 23:10 UTC45d ago | 4 | halved by day 1 | 3.7 days | 2 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 1337- map
- TEST MAP
- size
- 6000
- seed
- 1337
Server
srv.info()- address
- 194.147.90.159:35000
- region
- –
- max players
- 600
- group limit
- 100000 max
- wipe schedule
- –
- last wipe
- 22 Sep 2026, 02:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 725 on average | 1030/1500 |
| 1 | R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 219 on average | 418/475 |
| 2 | RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 83 on average | 137/400 |
| 3 | DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 68 on average | 136/250 |
| 4 | R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 37 on average | 40/400 |
| 5 | [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 48/75 |
Quick answers
From the figures on this page.
Population
What position does TEST SERVER take in the server rankings?
Player hours over seven days put TEST SERVER at #16,363, in the top 71% of the ranked set.
What population does TEST SERVER carry?
TEST SERVER returns no live count at this refresh, having last been seen 33 days 21 hours ago.
About the server
Which Rust version is TEST SERVER on?
Rust network protocol 2633 and build 165217 on Windows is what TEST SERVER runs. Joining needs the same protocol on your game; Steam handles the update.
Is TEST SERVER up, and what does its uptime show?
TEST SERVER is offline at this refresh; the last response came 33 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 September 2026.
Where does TEST SERVER sit?
For TEST SERVER, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 194.147.90.159:35000.
Rules, settings, map
Which settings and rules does TEST SERVER run?
No gather rate appears in the name: TEST SERVER. 100000 players is the maximum per group. Recorded as minigames & battle royale, battle royale, arenas, parkour, Bedwars. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
Which map has TEST SERVER selected?
Size 6,000, seed 1337: the procedural map on TEST SERVER, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: TEST MAP.
Wipe data
When does TEST SERVER wipe, and on what schedule?
Too few wipes are on record for TEST SERVER to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 37 days 10 hours ago.
What is wipe day on TEST SERVER like?
Recent wipes averaged 2 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Lists and tags
Which Rust Data filters and lists contain TEST SERVER?
On Rust Data, TEST SERVER appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on TEST SERVER?
The game's server browser reads these tags from TEST SERVER: gmrust (Game mode): Rust survival in its standard form; mp600 (Max players): 600 slots in total; ts100000 (Group limit): Team size tops out at 100000; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): The server runs build 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rRU (Region code): Region code in the data: RU; ^e (Minigames): Minigame server covering arenas, Bedwars and parkour, among others; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to TEST SERVER?
In Rust, F1 opens the console: type client.connect 194.147.90.159:35000. Launch Rust on this page does the same by opening the game through Steam and connecting.