Online 195.18.27.189:35007 checked 11m ago
R2 Test Server
Connect
srv = rust.server("195.18.27.189:35009")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 07:05 UTC27d ago | 1 | NaN | running | 0 |
| 1 | Sun 13 Sep, 13:42 UTC46d ago | 1 | halved by day 6 | 18.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · r2rust.com
rust.servers(operator="r2rust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | R2 - Aim training / Matchmaking / Facechecks - RU Main | 286/400 |
| 1 | R2 - Aim training / Matchmaking / Facechecks - EU Main | 86/400 |
3 servers publish a r2rust.com hostname.
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 78/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 131/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 42/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 135/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347/350 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does R2 Test Server rank?
Over the last seven days R2 Test Server sits at #6,639 on player hours, in the top 30% of ranked servers.
How many players does R2 Test Server hold at once?
R2 Test Server reports 0 players at this refresh, with 250 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 03:00 UTC, mean 2 players.
About the server
How smoothly does R2 Test Server run?
Server fps over the last 48 hours averages 236; the floor is 213. Buildings, deployables and all else in the world took the count as high as 137,354 entities. Memory peaked at 3,752 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is R2 Test Server on?
Rust network protocol 2635 and build 167058 on Windows is what R2 Test Server runs. Joining needs the same protocol on your game; Steam handles the update.
Is R2 Test Server up, and what does its uptime show?
The current sample puts R2 Test Server online. A restart about 16 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
In which location is R2 Test Server hosted?
No region is published by R2 Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 195.18.27.189:35007.
Map and rules
Which settings and rules does R2 Test Server run?
No gather rate appears in the name: R2 Test Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has R2 Test Server selected?
The game generates the map on R2 Test Server: procedural, size 4,750, seed 1234. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipe data
On what schedule does R2 Test Server wipe?
Too few wipes are on record for R2 Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 27 days 13 hours ago.
What is wipe day on R2 Test Server like?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 12 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 6 in the other cases.
Tags, lists
Which lists on Rust Data hold R2 Test Server, and which filters?
The Rust Data lists that R2 Test Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which operator runs R2 Test Server?
A r2rust.com hostname is published by R2 Test Server and by 2 other servers we track, which suggests the same operator runs them.
Which meanings do the tags on R2 Test Server hold?
Read by the game's server browser, the tags R2 Test Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp250 (Max players): 250 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167058 (Build): Recorded game build: 167058; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join R2 Test Server?
In Rust, F1 opens the console: type client.connect 195.18.27.189:35007. Launch Rust on this page does the same by opening the game through Steam and connecting.